Search results

    1. jayman38

      Interchangeable parts.

      There may be similar template sets, but this one, the SCF Modular Interior Pack, really impressed me. Lots of effort went into having pleasing rooms and halls that all snapped together well. I was especially impressed with how you could make Big Rooms (tm) from parts, and how there are red...
    2. jayman38

      How can we clean up collision mechanics?

      If I understand how a voxel game works, then ships end up with model "hulls", based on the non-covered surfaces of all included blocks. If the physics hulls were scaled down slightly (E.g. ~0.01%) from the visual hulls, then the problem of collisions due to floating-point math inaccuracy would...
    3. jayman38

      Limit System Group Bonus

      Thinking about how ships should be built in a game, I decided that system groups should get a tight grouping bonus, but only up to a specific size, to simulate bigger, better components. However, beyond some arbitrary size, improved efficiency encourages weird design decisions or gigantism...
    4. jayman38

      Serene Horizons Advanced Development and Engineering

      Very nice all around. The lights on the sides of the ramp are particularly striking to me. It looks like they were put into the game for that specific purpose, despite being a common, multipurpose block. Very nice.
    5. jayman38

      Ships on Loan

      Summary: Starmade should probably have a way to "rent" or loan out a ship to any given player for a specific purpose. For example, for a mining tutorial, the neophyte player should receive a temporary ship that is not his to keep or modify, but only he can enter the core/pilot's seat. Enforce...
    6. jayman38

      Let's Idiot Proof StarMade

      I wish the tutorial station worked. I bet that would have been a fun introduction to the game. (When I played with it, the important NPCs fell out the bottom, due to gravity, before the station had "materialized.") Maybe the tutorial station can be released without gravity enabled? I would have...
    7. jayman38

      Schine engine VS Unity

      I considered it. I have plenty of linux-native game code to play with, without Unity.
    8. jayman38

      Schine engine VS Unity

      A debate seems to be meaningless without someone putting their money where their mouth is. Schine would need the Professional version of Unity, so until someone donates the $125 (plus something extra for the trouble) and makes clear mention of it for the purpose of updating the engine, it...
    9. jayman38

      MicroMade - Modded StarMade

      I'm looking forward to it. I hope you are feeling a lot better and that the family is on the mend. These latest updates look great.
    10. jayman38

      Coalition of Systems Navy

      A tiny, tough little puddle-jumper like that makes an excellent starter ship, and really encourages a new player to build up. It might be better to replace the primary beams with salvagers, so that the starter ship can't even do real damage. After all, a privateer starting out in a tiny ship...
    11. jayman38

      Improve the Catalog Manager to handle multiple worlds

      Yeah, subdirectory sorting would be a good way to handle catalogs for different universes. As it is, I have to copy the design's folder from the specific universe to my "general world" universe folder, and use the catalog manager to store and retrieve all blueprints. Basically, it's the same...
    12. jayman38

      Improve the Catalog Manager to handle multiple worlds

      I use multiple single-player "worlds" to keep my designs organized into different universes. However, the blueprint catalog manager doesn't work well with multiple worlds. I think it should be able to shuffle any blueprint saved from any "world" to any other "worlds" on the same server. In...
    13. jayman38

      Missiles and Large Ships vs. Small Ships

      Schine is generally going to avoid going into specific detail with the lore of Starmade, preferring that players make up their own lore with generic tools. This is proven by observing that minerals and materials in the game have fictional names. So I would advise anybody not to wait for Schine...
    14. jayman38

      Missiles and Large Ships vs. Small Ships

      I would recommend a new weapon tertiary effect that -massively- extends the reload time to simulate the weapon system laboriously building new ammunition over time, while giving the weapon a massive boost in "energy storage" and damage potential, so that it can fire multiple high-damage shots...
    15. jayman38

      How do you build?

      For beginners, I'd have a number of recommendations: 1. Pick something relatively small. Something under 50 m on the longest axis. (E.g. 50 m long or less) 2. Pick something you can be passionate about, so that you can rebuild it over and over, learning more about building in Starmade with each...
    16. jayman38

      Display ship in flight mode, scan suggestions, recording enemy ship data

      I wonder if Starmade could be made to record video, as it can currently display video. If so, recon flights could be recorded to video and replayed like an ordinary/tutorial video in-game. Based on what I remember of that sort of thing in the Freespace cinematics, that would be very immersive.
    17. jayman38

      Power Transfer Blocks

      It would need to be a connected block (just send power through the dock), and there would need to be a connected series of conduits to the central power system (from the docker to the docked entity's reactor and from the dock to the host entity's reactor). That would eliminate many exploits by...
    18. jayman38

      Spherical System Group Efficiency Bonus

      Yeah, but rectangle bonuses would be attacked as promoting doom cubes. Meh. Whatever. You could set the new Group_Less_Bonus_Multiplier config option to zero (0.0) as a default instead of 0.5 and those filler/subsurface blocks will be fine. Thrusters and shields would no longer get any bonus...
    19. jayman38

      Please Disagree With My Own Review About Starmade

      I've seen lots of suggestions buried when popular players disagreed with specifics in a calculation or some other really insignificant detail of the suggestion. They don't provide an alternative method/calculation to replace the faulty one. They just disagree, and that's that. This doesn't...
    20. jayman38

      Spherical System Group Efficiency Bonus

      Actually, shields and thrusters could enjoy tight-grouping bonuses. Maybe it could be reduced, so that they can still be used as filler blocks, without much heartache. // Pseudocode for calculating a bonus multiplier. // This software will undoubtedly have // some sort of function or method...