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      StarMade v0.199.357 - Texture Update

      Okay, lets just add a "single crystal block" that retains the old block texture. Just like the asteroid terrain blocks, crystals should be "carved/purified". (this "single" means literally a monocrystal, something like this) or
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      Some missiles fail (dud) - feature or bug?

      Some effects will completely remove block damage if slaved. ... okay you will probably not make that mistake. Jokes aside, missiles tend to glitch out when the server lags. They also doesnt hit when there is too much missiles fired at once (the game cannot handle so many missile entities). Or...
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      StarMade v0.199.357 - Texture Update

      the crystal became more cloudy. The old crystal had more depth and felt transparent (which we know they arent). sky in ship/station was already possible with ice and lightings. I do not know why they are all turned into this foggy thing. It no longer feels like a beautiful block of crystal...
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      StarMade v0.199.357 - Texture Update

      overall satsfied of the change! Everything became much cooler to see! ...Except for the crystal. The crystal lost its former crystal-ness. I really loved the old crystal texture.
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      Overheated ships should be dismissed from fleet

      The title says it all. This is necessary because whenever a fleet ship overheats and somebody reboots it again, the ship will try to do the task they were assigned. This also allow overheated ships to retain their AI, thus making it un-salvageable. And it stops you from adding the ship to the...
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      Crushed a Scavenger fleet. Casually change the system to salvage mode. Dissappointed too see the...

      Crushed a Scavenger fleet. Casually change the system to salvage mode. Dissappointed too see the fleet un-salvagable
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      Suggestions: armor and penetrating

      LOL I don't know. If the bug? will remain, then the beam will be just fine. I thought schine is looking for a fix though. I wonder what they will do.
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      Suggestions: armor and penetrating

      Tweaked the formula so the block hit will take the most damage; Damage taken = 100% - (6.6% + (ArmorHP ÷ ArmorHPCap) x 10%) x (number of adjacent armor blocks) second variation of the formula. This time, the calculation is based on how much damage is absorbed by adjacent blocks. Damage...
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      StarMade v0.199.349 - NPC Faction Update

      Is there any way to see this number? I would really want to see it from the scan-data.
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      AFK mining - mine stuffs without riding a single ship

      Okay, we already have it. I know. You can tell some drones to mine a sector's asteroids. Still, you have to be there on the mining site, and it has some major bugs too. So, lets tweak the order:mining to be able to mine without loading a sector. It may seem like a new system, but essentially...
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      Resources. How?

      Well, this is where I am a bit lost. If the NPC faction has to mine their resources, it will run out at some point, right? But that will just lead to the galaxy losing all of its resources. This is not really fun to play, is not it? Also, Schine mentioned about replenish rates. If they...
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      Resources. How?

      How is it going to replenish itself? Is there any rules to it? Please show details. I think updating the post "asteroid belts" would be nice.
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      Shipyard shenaigains

      Wow, that was a fast reply. Anyway, looks like I am not alone here. I hope schine will fix it.
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      Shipyard shenaigains

      I am currently satisfied of how shipyards works. It does need a few tweaks here and there, but it is fine. But, there are some problems that is happening to me. Whenever I try to load a schematic with a turret on them, the Shipyard tends to say; "yo, your ship is too big, it is overlappin' so...
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      I'm scared for Starmade

      Maybe schine can tell us the major bugs they fixed in the update. That might shut people up.
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      Armor Revamp: Focus on Armor HP over Block Destruction

      Lets make it so the armor will be able to actually stop bullets. In real life, firing a gun at an armor will probably dent it, but the whole structure will be able to survive the shot. A similar mechanic is already in the game as Armor HP, but I think it is not enough. So, I will propose this...
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      Is armor too weak?

      Armor is a last measure to protect ships. It does protect well against lasers, but the cost and weight makes it a bit hard to use. I uploaded an armor tank, but she has some shielding too. Armor has its pro and cons. Armor can be dealt with Cannon-cannon-punch, but is pretty much impervious...
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      Planned Astronaut Emergency Transportation: The RCS pack.

      I think astronauts need to use the same acceleration mechanics as the ship. I mean, no space-faring creature would not use a jetpack or two, right?
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      A way to REDUCE the amount of blocks placed

      ummmm... I think this will reduce some lag but also reduce build skills in game. Power is fine as it is, because it rewards good building. Power capacitors/shields can be changed to this "5x5x5 block" system. Still, I do not think it will reduce much lag. This is because, starmade is not...
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      Suggestion on repair mechanics in general

      Starmade really needs the blueprint-in-a-ship mechanic. When you take armor/structure damage, the game will save the ship blueprint in the core. It will save the ship before being damaged, and you can tell shipyards/shops/repair-mode or whatever to use that blueprint.