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      weapon effect idea -explosive effect-

      First argument; missiles will be better against armor on all occations, because the explosive bullets will weaken when stopped by armor. 95%. That much damage pretty much disappears into thin air. Another 95% will be absorbed by the normal armor damage calculation. This makes the explosive...
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      weapon effect idea -explosive effect-

      then, I guess you can abuse the crap out of any mechanics in game then. That is really not where I wanted to take this conversation to. I just wanted to tell you that there are a lot of variables for armor protection. Besides, people will adapt. I intentionally made these bullets counter-able...
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      weapon effect idea -explosive effect-

      What if the enemy is using a single layer of armor? What if the enemy had even more layers of armor? What if the enemy is using that 50% armor buff defensive effect? What if the enemy was a RP ship and they had hull as their armor? There are many situations. There are not right answers to how...
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      weapon effect idea -explosive effect-

      The reason I wanted this was because M/C was not what I expected it to be. Right now, M/C is very sluggish with low fire rate to cannons. Theres honestly no use for it right now, because PD turrets are always on the watch. Now, I also stated that, if the bullet is stopped by any armor, it will...
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      weapon effect idea -explosive effect-

      The meta cannon. Yes. I get your point. This is very similar to what i tried to accomplish. My proposal will be able to do this in one effect.
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      Weapon effect rework proposal...

      Weapon effect rework proposal! https://starmadedock.net/threads/weapon-effect-idea-explosive-effect.29092/#post-341427
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      weapon effect idea -explosive effect-

      I have been playing with World of Warships for awhile and thought, "these AP bullets are real fun to use!" And then I thought this thing might give a lot of depth on weapon damage optimizations, so, I am proposing this. Explosive effect ===> Makes bullets explode inside a ship! Whenever an...
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      Shield supply beam revamp - support ship viability

      Do we want them to join in combat? Or, do we want them to work AFTER a fight?
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      Just made a piping proposal...

      Just made a piping proposal https://starmadedock.net/threads/piping-your-ships-connect-everything-using-pipes.29048/
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      Can somebody make an "donate" button for StarMade?

      LOLZ I DIDNT SEE THAT ONE right. Thanks for the reply! Oh, I think a donate button beside the Buy button might be more accessible? I think it is better to place these buttons on the SMD.net.
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      Rejected Piping your ships - connect everything using pipes

      I propose to make a power pipe to send power to everything in a ship. Power grids I think it is safe to imagine pipes from the minecraft mod IndustrialCraft2, or BuildCraft pipes. They are made to take power to where it is needed. They have low block health and a slight amount of reactor...
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      Can somebody make an "donate" button for StarMade?

      Right now, the only way to help the game is to buy the game. Maybe you can buy them several times for extra money, but I think this system stops people from actually helping StarMade more than once. So, I think it is not a bad idea to make a donation button somewhere around this site.
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      StarMade Ship Systems 2.0

      So, do we lose the power bar at the right of our screen? I'd rather want to see how much power my reactor is generating, and also how much power is being used by ship systems.
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      StarMade Ship Systems 2.0

      I want the old effect systems to be available for weapons. I do want to make each of my own ship's weapon have a speciality of its own. Weapons - slaves - effects Ship - chambers
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      StarMade Ship Systems 2.0

      I guess it gets a little confusing, but come on, it is not as confusing as our old power system, right? The reason I said this is that, depending on how this will turn out, we will have a lot of empty interior space. I think a little work on piping/wiring would help to use up that space. It also...
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      StarMade Ship Systems 2.0

      Another thing. Why aren't we connecting the reactor with shield/thrusters etc? Wiring is necessary for ships, I guess...
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      StarMade Ship Systems 2.0

      Also, I do want to fill up my ship systems. What should i fill it with?
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      StarMade Ship Systems 2.0

      Sounds good. Do we have to have the chambers though? Our current passive effect modules are fine, as long as they are tuned similarly to the proposed "chambers". I do not think it is necessary to make it a tech tree.
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      How do you test your creations?

      I have a simple cube ship that I use to test ships with. A fighter cube, a corvette cube and a cruiser cube. It is pretty fun to see 4 cubes swarming on the test subject.
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      General EMP Questions

      This is all my perspective, so please read with a little salt on your side. So, EMP weapons sap power out of an enemy ship, which is a very scary thing indeed. However, Making an EMP blast that can overcome power regeneration of an enemy ship will probably take a lot of space. So, I rather go...