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    1. BraveSteelDragon

      New and Improved Celestial Bodies

      All good ideas, but it's to be reminded that any volumetric objects (Nebulaes, Gas planets, Ocean planets) would cause extreme CPU and VRAM/RAM load on the clients. Perhaps, Nebulaes should be more like "space biomes", which would become a parameter for the generation of certain objects...
    2. BraveSteelDragon

      the idea of shield Radius

      If i remember correctly, schema once tried such thing, with horrible results both gameplay- and performance-wise. "Bubble" shields would be nice, but perhaps we should for the core workings of the game to be stabilized and finished before trying anything that complex.
    3. BraveSteelDragon

      Advanced model exporter

      This is more directed towards SMedit (which has already an exporter) as an additonal feature, but i think that also someone else might get around this. Basic story: I wanted to make out-of-game renders of some ships, so i had imported (at the time when SMedit and StarMade went step-by-step...
    4. BraveSteelDragon

      DCV-P MkIII - Weapon and general systems retrofitting.

      Weapons, shields, power and thrust system updated to compensate for recent changes. Added radar jamming capabilities, basic logic systems for external light control, windows' blast doors control and rear entrance door control. Added a small overdrive system. Effect is at 80.6%. New weapons: -...
    5. BraveSteelDragon

      Broadside weapons?

      One way would be that the system reads the main ship's shield values, and links them to the turret(s)'s. Another would be so that the docked entities' weapons don't get interfered by the main ship's hull and shoot throught open plexdoors (althought if the thing with turrets not being able to...
    6. BraveSteelDragon

      Upside-down turrets

      I've had a similar issue aswell. It happened what i was trying to dock a turret on top of a tank, while in a planet sector (outside gravity, tho). As i soon managed to dock it right, the turret mantained a weird angle respect to the turret docking plane (didn't screenshoot that unfrotunately)...
    7. BraveSteelDragon

      DCV-P MkXI 1.1 (Retrofit)

      Retrofitted from an old attack cruiser, the DCV-P MkXI-R now offers slightly improved speed and defensive potential. ---- Old stats and information ---- Mostly a defensive upgrade to the Mk X, the DCV-P Mk XI offers a more linear weapon design, with less exposed groups, slightly improved...
    8. BraveSteelDragon

      [Classification] =Unofficial= TheImperialDonut's DMSCS (Damascus)

      Hmm, i think i'll add this to my ship's infos when i upload them.
    9. BraveSteelDragon

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      Thing is, even if you get the community to help with bug-fixing through coding, who grants for them to not exploit such trust and include malicious code? A community-driven bug-fixing effort would end up taking away more time than things are currently, because you need to check if the "fix"...
    10. BraveSteelDragon

      DCV-P MkX 2014-04-11

      Being relatively small and reliable, the DCV-P MkX offers an incredibly compact firepower potential and an extremely high mobility. These characteristics allow this ship to cover roles where fighters and bombers are your last resort, making this vessel a significant addition to any smal-scale...
    11. BraveSteelDragon

      DCV-P MkIX 1.0

      A small, light-weight alternative solution to bigger ships of similar roles, the DCV-P MkIX provides a slightly above-average performance for a ship of it's size, while still providing basic facilities such a cargo stash room, a small hangar bay and a docking port. DMSCS Classification...
    12. BraveSteelDragon

      DCV-P MkVIII 1.0

      A small vessel dedicated for short-range patroling duties, the DCV-P MkVIII provides a decent fire-power united with a tough shielding. It offers a standard-size docking area at the rear of the ship, a basic interior, and turret docking modules for those who feel like it. DMSCS Classification...
    13. BraveSteelDragon

      DCV-P MkIII 3.1 (Retrofit)

      Retrofitted from an old exploration vessel class, the Mk III-R features a much improved offensive capaiblity with a limited but well-round weapons system, an updated shield system and electronic warfare. It, however, doesn't loose it's status as a workhorse, being now equipped with a small...
    14. BraveSteelDragon

      Moons

      Moons are hard to deal with, because each planet has a sector only dedicated to itself (which is why you don't see asteroids spawning near or above it in the same sector). Rather, it'd be easier to have tiny planetoids (AKA dwarf planets http://en.wikipedia.org/wiki/Dwarf_planet ) to spawn...
    15. BraveSteelDragon

      What does everyone think?

      AstroTechbeam. Not only it's not actively useful, but it's not efficient at all, althought it doesn't seem to use any energy at all. Only thing i'd use it for is to repair a ship's outer hull after a quick trip throught a sun...
    16. BraveSteelDragon

      Lua code on blocks for functions...

      First the LUA script upport hould be refined, allowing to do more without causing weird stuff to happen. Once the scripting features are finalized, then schema could try to create a flow graph UI for those without programming knownledge. Of course, everything is subject to change, so we might...
    17. BraveSteelDragon

      Offline Ship Editor

      JJaquinta\'s working hard, that\'s true, but schema\'s support for SMedit\'s development came in way too late, not to mention that schema gave JJ some code he didn\'t specifically ask, and thus an update to SMedit will hardly come any time soontm.
    18. BraveSteelDragon

      Help needed (Performance related)

      I think you should try the dev build (which includes several optimizations) and see if anything changes or what. Another thing you can try *if* you can, is to assemble a small PC with used parts (a old PC you don\'t use anymore is perfectly fine), and try to use that one as a temporary server...
    19. BraveSteelDragon

      There is still one hull block missing

      This is a voxel-based game, not a high-poly modelling program.
    20. BraveSteelDragon

      Obi's Large Rant (This is for you mods)

      I don\'t even.... I\'m just speechless.