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    1. BraveSteelDragon

      List of ships not yet built

      That\'s going to take a LOT of ice crystal and yellow hull >.>
    2. BraveSteelDragon

      List of ships not yet built

      http://starmadeblueprints.com/index.php?topic=123.0 Some one already beat you at it it seems >.>
    3. BraveSteelDragon

      List of ships not yet built

      Homeworld Series Mass Effect Sins of a Solar Empire Wall-E Titan - A.E. Wingcommander Warhammer 40k ....
    4. BraveSteelDragon

      More Customisation

      If you actually go look in StarMade\'s folder, and go to data\\audio-resource\\ , there you will find A LOT of sound files, many of which unused. If you want to change the sound for a specific thing ( i did this with the idle spaceship hum and the AMC fire sound), you need to rename the proper...
    5. BraveSteelDragon

      WHY!?

      And that\'s why until then there are community-mantained sites where screenshoots are almost mandatory.....
    6. BraveSteelDragon

      On the topic of Space Stations

      This, not to mention to improve the docking areas, and add new ones for future ships.
    7. BraveSteelDragon

      Dynamic lights and shadows?

      Actually, dynamic light and shadows are sort of already implemented in a much more performance-friendly fashion. Their only issue is that they still need a LOT of tweaking and polishing.
    8. BraveSteelDragon

      A New Way to do Sectors and Planet Transitions

      Well, schema could always try to look up something with the creator of SpaceEngine. http://en.spaceengine.org/ That simulator got a quite smooth transition between the different areas of space, and it\'s rather memory-efficient for it\'s kind. A transition method somewhat similar to that one...
    9. BraveSteelDragon

      Offline Ship Editor

      By far SMedit\'s only big issue while editing is the lack of a Camera Pan tool, to move the camera more easly when you have BIG stuff and/or you need to do some details.
    10. BraveSteelDragon

      Games and Theory : The strategy of 3 dimensional warfare. Pt 2

      I like these posts, very thoughtful. Now, about the interdictors. Unfortunately in StarMade \'real\' interdictors don\'t exist, as they wouldn\'t either have the power/mass/thrust to block the target physically, nor they would have the needed tools for, as in StarMade energy drain beams don\'t...
    11. BraveSteelDragon

      Bad Lags

      Is it a dedicated server? Is it running a server software? Do you control the server remotely or directly? How much bandwidth does the hoster provide? How many people try to log on it? Asking for help without telling exactly what\'s the situation is not the best thing.
    12. BraveSteelDragon

      Turrets attacking me when I leave my ship

      to me happened aswell. One solution is what AltF4Dead said (resetting AI modules), but another more drastic one is to be killed (or suicide). that\'ll reset your target assigment to the turret\'s eye
    13. BraveSteelDragon

      Why the shield change is good

      http://star-made.org/content/ship-armor As long we only have 50% armor blocks..... I would add 20 layers.
    14. BraveSteelDragon

      Why the shield change is good

      Of course hull layering isn\'t THE solution to subside shileds, BUT if defenses are so important than i think that at this point i\'d rather (for a capital ship) slap on it about 10 layers of hull and about 20 turrets per side, rather than rely only or mainly on shields as a mean of...
    15. BraveSteelDragon

      Why the shield change is good

      I\'ve been playing StarMade in the last few days, and got into decently (i guess). This shield update left me a bit disappointed because my biggest ships (a 201m long carrier and a 185m battleship) had rather capient shields and a decent regen. Everything got busted, of course. Now, has...