People routinely cripple ships power systems in combat, even not knowing where they are layed. Adding a block just brings us back to core drilling imo.
I nominate that graphic for best campaign media.
I do have a question. Are you as tired of the current permissions systems as I am? This is in reference to both activation/piloting of in game objects, as well as the admin/not admin command permissions.
The project was shut down, along with a server I believe. Not enough resources or interest to keep it going apparently. There's a reference to it on the steam SM discussion boards.
Funny, but that actually describes pretty well how coding works. Once you put the roof on you don't want to mess about with the insides too much... Another analogy would be a nuclear reactor.
I've said it before. Respawning asteroids was not a bug. It was intended, but not complete as a feature. They removed it because it was exploitable, but it was not a bug. There will be renewable resources of some kind, that much has been certain for a long time. What form they will take is an...
There's been some talk about different skinning methods and procedures. Painting, crafting changes, etc. It would be nice to be able to do that painlessly, as it is it's like the least fun chore in the game.
I love the ideas. Spot on for most of it. But on some servers it's the fringe and starless systems that are meant to be harder, moving out and up in difficulty from the galactic center, with deep void between galaxies being the most dangerous (but perhaps where the rarest stations and ships hide).
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