Search results

    1. HolyCookie

      Colony concept by TechPriest and me

      Looks awesome! Nocturna think you can add an open pit mine to one of them? Or what about a Colony partially/completely protected by small walls (more like an outpost). A ruin colony could also be cool, one that has been overrun by some kind of monster or it was just abandoned. or maybe go for a...
    2. HolyCookie

      Recognized by Council New "meter block" to replace lag-sensitive "timed logic"

      You mean a quick bit of code for the devs right? Not to use it as player right? I have 2 reasons why I as player don't want programming in starmade. 1: I suck at it 2: makes logic gates and logic engineers completely useless and they will fade out of existence. mind you, the first one is my...
    3. HolyCookie

      Recognized by Council New "meter block" to replace lag-sensitive "timed logic"

      That you could set it to give a signal when for example power = 10% or power >90%? I guess that could work, takes away the need of adding a new block.
    4. HolyCookie

      Recognized by Council New "meter block" to replace lag-sensitive "timed logic"

      Even if you the problem you want to solve can't be solved with this suggestion, it is still a very cool feature that can be useful, say you want a signal once there is power present in the ship. (could allow some logic interaction with ships made on shipyards)
    5. HolyCookie

      Looking for ideas

      Zaphord A children climb paradise like every McDonalds has. Trashcan small one for in the restaurant and a big one outside for the garbage workers. Animation team+podium for live music and fun shows. An underground wine cellar/underground disco. Rotating doughnut model made with display blocks...
    6. HolyCookie

      Recognized by Council New "meter block" to replace lag-sensitive "timed logic"

      I don't know if this would be lag insensitive. I have actually wanted a way to get a logic signal from values like "there is power" and "there isn't power" in the past. But I don't think this will be lag proof as the checking itself may lag. Mind you tho, I am suggesting that it might not work...
    7. HolyCookie

      Ask Cookie

      First of all, I think combat is too scarce on servers due to the value of ships. Even if a person or a faction has millions of resources, making the ship can take hours due to the factory system. Having put in 1-2 hours just filling a blueprint, players are less likely to go into combat with the...
    8. HolyCookie

      Ask Cookie

      Vote for the new signature! Anyone questions left?
    9. HolyCookie

      Ask Deb stuff and things.

      If you do become councilor, would you actually work by for example reading suggestions, replying to them and discuss them with other councilors? spending at least 5 hours per week doing that? or are you going to try and get only the things you want and ignore the rest of the community and...
    10. HolyCookie

      Recognized Search bar for templates and uploading to catalog.

      Also, instead of a rollout selection thing, an actual table like the normal catalog would fit really well with this idea because you can then sort by name, mass and sort (ship/station)
    11. HolyCookie

      Finnaly you got it! yay!

      Finnaly you got it! yay!
    12. HolyCookie

      Read by Council Lightimprovement possible?

      Light dimming has already been suggested but to go in on your suggestion, I would rather go for re-use of the rail speed controller. Instead of having 4 logic activators slaved to every single light you want to dim, I would go for the railspeed controller idea and connect 4 blocks to the...
    13. HolyCookie

      Read by Schine Minor tweak to a certain combo.

      It took me some time to understand what yea were going for with the nerf but actually buff thing but if I understand you correctly, the PD keeps tracking 1 missile and when parallel to their aim, they are distracted for a good amount of time and by nerfing the range, the time is shorter? Sounds...
    14. HolyCookie

      Recognized Move block in build mode

      I know it is possible because a friend is experimenting with certain things and must say a move option would save some lives. I would say you could move it much like copy and paste otherwise you can only move in 2 dimensions. Also wire drawing should be turned of otherwise it would be a bit...
    15. HolyCookie

      Read by Council Lightimprovement possible?

      MDJinRoh Are you suggesting that you could make any block a possible light source or are you suggesting an invisible light source? I do like the idea of making any block a light source. Please tag or quote me to get a faster response.
    16. HolyCookie

      Term 3 Council Applications Now Open!

      I'd like to do a shout out to keptick he has been the best councilor of all and I want everyone to know, whatever happens this election, I think he has done the most work and he deserves the credits for it. Together with that, I'd like to remind everyone that you shouldn't vote based on this...
    17. HolyCookie

      Recognized Build Helper - Change how to select the center

      Could you rephrase the suggestion? Or add example pictures/drawings? I have problems understanding what you are suggesting. Thanks. Please tag or quote me to get a faster response.
    18. HolyCookie

      Recognized Gravity modules and logic

      I don't even understand why that doesn't work. Also, I think you shouldn't be obligated to put a logic block next to an area trigger in order to get a signal. Can't agree more that this should be fixed, as it is more likely a bug than a feature.
    19. HolyCookie

      Recognized Change Factory Production Like Rails

      A good idea though it will still take ages before you got something like that setup. I support anything that helps ship production because I want more combat! Could also make a distribution bank a bit more possible :D
    20. HolyCookie

      Implemented Factory and Storage relative pull speeds

      I can see that as a big problem yes but hopefully, we won't need modular systems anymore in the future.