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    1. HolyCookie

      Recognized A good reason to expand

      Yep pretty much what they said, they already have something in mind to spice up some things.
    2. HolyCookie

      Recognized Show speed of selected entity in the HUD

      Any suggestion as to where you would put that information? I do like the idea, should make it a lot easier to stay on is tail/stay out his view.
    3. HolyCookie

      Addons in chat -ignore this-

      Thank you very much, my friend, stupid that I didn't think of that.... (this isn't sarcasm) Finally no more red wiggly lines under pretty much every word I type
    4. HolyCookie

      Recognized Changes to Warheads

      Yea well, if you want it to chain explode and stuff. But say you have 20 clusters of warheads spread across a ship (don't ask me why) then having warheads as slaves would be a lot faster instead of slaving logic to warheads.
    5. HolyCookie

      Addons in chat -ignore this-

      I would really like to have my addon "Grammarly" work in the chat, it really helps me out with some spelling mistakes and grammar mistakes. The addon works when posting threads or replies but not in chat.
    6. HolyCookie

      Suggested Display Module Improvements

      Hey J05H912, In this video you can see various tricks with display blocks, at 1:36 you can see how to display the variables power, power capacity, shield and shield capacity. If you aren't able to watch the video due to lack of time or anything else, here is a typed version of that part: if...
    7. HolyCookie

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      I would rather have the possibility to "program" the AI based on a drag and drop system much like "scratch" Ow wait..... you wanted this thread dead? Guess it's too late for that :p
    8. HolyCookie

      Read by Schine Logic Activator beam

      I've had many ideas stopped by a problem that always resulted in this suggestion. Having, for example, A carrier with fighters that have expandable wings. The fighters don't fit with the wings out but they would fit when the wings are in. Atm we could do it with some wireless signals but when a...
    9. HolyCookie

      Recognized Changes to Warheads

      Yea that would be a lot better instead of say, detonating 100 warheads all at once, think of linking all that to a logic gate, bluergh. You should be able to shift + V the warheads when connecting them to say, a button.
    10. HolyCookie

      Recognized Changes to Warheads

      I would love to see the use of torpedoes increase, being able to arm them with activators and detonate them with any other gate would be awesome. But it shouldn't get too confusing how to arm it and how to detonate the warhead.
    11. HolyCookie

      This comes close to the plans as it is tagged "planned" afterall...

      This comes close to the plans as it is tagged "planned" afterall https://starmadedock.net/threads/faction-points-economy.24624/
    12. HolyCookie

      Suggested Market System/Automated Shops

      And again, thanks for getting the link though I did know the name of that thread as it is one of my favourite suggestions :P For anything you want to read about an economy system and or market, read that thread it has a really long conversation with quite some dev replies.
    13. HolyCookie

      Recognized Allow C + V linkage to logic from pickup rail & shootout rail.

      I would too, makes it possible to get more compact circuits like a launching rail in a very long carrier that needs a spacing system, with this i'd be able to get it stuffed in a 10 by 10 cube.
    14. HolyCookie

      Recognized Flak weapons

      I read it as improved defences against warheads but I guess I just read it wrong.
    15. HolyCookie

      Sorry but I'll have to let you down on that one, They're keeping it quiet for now. Don't know...

      Sorry but I'll have to let you down on that one, They're keeping it quiet for now. Don't know when they will tell the plans or when the plans become more than just plans.
    16. HolyCookie

      Recognized Flak weapons

      Since when were warheads effective though? I really doubt you need a defensive system for warheads due to the small craters they make. I like the idea of a flak cannon though, especially if it looks like a real life flak cannon.
    17. HolyCookie

      Read by Council Energy Particle System

      Okey Lecic and Madman198237 There is no need to get emotional about a SUGGESTION. Though Gamel has possibly not thought about the horrible consequences this change would bring, there is no need to bring it in this form of speech, we can simply tell him the flaws with respect and maybe he comes...
    18. HolyCookie

      "waiting in anticipation"

      "waiting in anticipation"
    19. HolyCookie

      Read by Council Home Base Diminishing Returns + Separate Sector Claiming Base

      Sorry to say but the devs already have plans for faction bases and faction warfare. But to add to your suggestion anyways, The HomeBase should be invulnerable to the torch. It would be stupid if a person willing to spend 3 hours torching could get a homebased as his own.
    20. HolyCookie

      Suggested A Simple Test Sector Recommendation - Allow Creative Mode

      Thanks for hunting out that suggestion saves me a lot of work :D But yea, the shipyard is something that will see some work in the future.