Hello. So I looked around and opened a LOT of threads regarding home base protection suggestions and did not see this one, so if I missed it, I apologize. But here are the ideas..
1. Give home base protection diminishing returns based on the total size of a base, including docked entities. This would be a server config setting based on weight. There would be a starting size where home bases are completely invulnerable and then an equation for how much damage they take, scaling with size. Perhaps there could also be minimum amount set as well, so home bases will always provide AT LEAST a certain amount of protection, perhaps 35% (again, configurable by the server).
2. Make it so a home base CANNOT claim a sector. This way players would have to have 2 bases, one that does not have home base protection, and one that does.
Now, why would I want to make these changes? Well, because right now I am finding PVP to be incredibly frustrating. People just hide behind their home bases, no matter how big they get. And when they do get to be big, they almost always just ambush people smaller than them. I feel that gradually taking away a player's invulnerability would help create better PVP systems, while providing noobies the protection they need to grow. I think this would also encourage alliances to take on the bigger guys that are ambushing less wealthy players. It would also encourage "secret bases," that other players could go try and hunt down.
1. Give home base protection diminishing returns based on the total size of a base, including docked entities. This would be a server config setting based on weight. There would be a starting size where home bases are completely invulnerable and then an equation for how much damage they take, scaling with size. Perhaps there could also be minimum amount set as well, so home bases will always provide AT LEAST a certain amount of protection, perhaps 35% (again, configurable by the server).
2. Make it so a home base CANNOT claim a sector. This way players would have to have 2 bases, one that does not have home base protection, and one that does.
Now, why would I want to make these changes? Well, because right now I am finding PVP to be incredibly frustrating. People just hide behind their home bases, no matter how big they get. And when they do get to be big, they almost always just ambush people smaller than them. I feel that gradually taking away a player's invulnerability would help create better PVP systems, while providing noobies the protection they need to grow. I think this would also encourage alliances to take on the bigger guys that are ambushing less wealthy players. It would also encourage "secret bases," that other players could go try and hunt down.
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