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    1. Crashmaster

      Man, what a great day to have been home sick.

      Man, what a great day to have been home sick.
    2. Crashmaster

      Big Zaku Project

      Ambitious, looks very good so far. 'Natural' looking mech legs in StarMade are the hardest part IMO.
    3. Crashmaster

      A Solution To Flying Spaghetti Monsters

      You have missed that there is a range of effective masses/ sizes for spaggetti ships well under 10km^3.
    4. Crashmaster

      Stupid Rail docker

      A trick I've used when each parasite ship has it's own docking point is to call the parasite ships into formation before ordering them to dock. They will always form up on the mothership in the same pattern/ locations based on their position in the fleet list and this makes it so they will...
    5. Crashmaster

      A Solution To Flying Spaghetti Monsters

      I place one spaghetti face down and end my turn.
    6. Crashmaster

      Getting triggered by presumptions that spaghetti is exclusively two-dimensional. #Lrn2cook

      Getting triggered by presumptions that spaghetti is exclusively two-dimensional. #Lrn2cook
    7. Crashmaster

      Docked Entity Stabilizers?

      In addition to this idea's negation of the entire current point of stabilizers; If we take the commonly thrown around theory-crafting stabilizer pod distance from ship as 1km (just for klicks) and mount that as a rotating docked component where standard constant rotator period is approximately...
    8. Crashmaster

      Docked Entity Stabilizers?

      This seems rather poorly thought out. It would completely remove the point of stabilizers as docked entities are not (yet?) counted towards ship dimensions.
    9. Crashmaster

      I finally wrote a review of Starmade, after 1000 hours.

      Don't let your designs be constrained by such artificial concepts as perspective and core facing direction. In space it's likely that no one shares your frame of reference anyways.
    10. Crashmaster

      Starmade memes

    11. Crashmaster

      Derelict/Abandoned Ships

      The intact ships could have spiders instead of spawning pirates.
    12. Crashmaster

      Need help on how to make a non-spammable activation block?

      Here's how I would do the thing; Turret extender maybe Only once the extending rotation step is complete will the OR-latch set and allow the retraction operation. Latch is needed due to lack of signal from the rotator on completion of the retraction rotation step. I can't think of a way to...
    13. Crashmaster

      Turret extender maybe 2017-09-23

      Spam-proof rail logic with rotation step.
    14. Crashmaster

      Bulldog atmosperic reentry mech 2017-09-14

      Most compact waverider-to-mech transformer though somewhat clunky transformation at times.
    15. Crashmaster

      3 step landing gear deploymemt

      I would do this with a short delay chain linked from an inner ship remote. Each operation to deploy is triggered by a delay somewhere in the chain when the inner ship remote is turned on. Stowing operations are triggered by NOTs linked to the chain that activate as the delay chain turns off when...
    16. Crashmaster

      My two cents on encouraging PvP conflict in a stagnant universe

      Imagine if you will a quasar-like body at the center of the galaxy that slowly spins in all axes and the astrophysical jets from its poles play across opposing areas of the galaxy. The sectors in the paths of the jets are the ones given modifications. The moving area of effect would provide...
    17. Crashmaster

      Burnt veggies best thing since salty tomato sauce

      Burnt veggies best thing since salty tomato sauce
    18. Crashmaster

      Random Idea: Manually set angle that Rail Rotators rotate to

      I would like to retain the ability to alter the degree of rotation through logic. Maybe we could link a display module and enter the degrees and direction of rotation in some format eg. [rotator]69ccw. It could also serve for rail speed settings or sensor levels perhaps.