Disregarding the dev team ignoring all advice pre and post power 2.0, they had the opportunity to elaborate on their 'bigger picture' and how it necessitated power 2.0's peculiar design choices when it was released but they chose to keep their devoted testers is the dark. They had the...
Stabilizer computer and stabilizer modules, mass-based percentages using the old system.
-no distance dependence
-no need for ugly, unreasonable dido-beams because separation is not encouraged
-same penalty system as current for <100% stabilization
-keeps stabilizers as a part of reactor HP...
My main complaint about the stream is that it seems to further force z-axis separation of the reactor and stabilizers over x or y-axis aligned ships because the stream presents a much greater forward-facing profile in x or y-axis designs.
Crew Minus Crew
Was reminded of this old thread by the current one. It has some ideas that might be useful to further brainstorming. Surprised it wasn't in the similar threads suggestions.
So you need a counter that counts to over 20 to chain-fire a lot of cannon-beam weapons lined up behind each other. You can extend that one. It's a chain of flip flops with a NOT off each. As you cycle the input to the first flip-flop and advance the flip-flop chain the pattern including the...
This is wrong. Player aimed weapons suffer the same as would logic-fired ones. Please don't aggressively misinform.
All three of those 'points' have been mentioned by multiple people multiple times in multiple posts. If you don't "really read through the mess that these forums can be," you are...
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