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    1. Crashmaster

      Devs Need to Review the V2 Objectives.

      If you consider the purple dong nodes power 2.0 has three block types as well. I'm fine with considering that a failure as well.
    2. Crashmaster

      At this point, will the devs listen to the playerbase even?

      Don't forget about getting shouted down for pathetic virtue signaling.
    3. Crashmaster

      At this point, will the devs listen to the playerbase even?

      Disregarding the dev team ignoring all advice pre and post power 2.0, they had the opportunity to elaborate on their 'bigger picture' and how it necessitated power 2.0's peculiar design choices when it was released but they chose to keep their devoted testers is the dark. They had the...
    4. Crashmaster

      The League of Australian Shitposters

      Dang it Bobby.
    5. Crashmaster

      Starmade memes

    6. Crashmaster

      The League of Australian Shitposters

      This was good advice. You lose if you can't keep the supply of fresh shitposts coming. Don't be boring as well.
    7. Crashmaster

      Prerelease v0.200.250

      If we can hold out without a dev blog until april they could still pass off all of 2.0 as an april fools joke. plz
    8. Crashmaster

      Brainstorm This: Crew Chambers (no crew)

      What do you think about initially simulating a stationary crew member with a pair of new/temporary blocks to fill out the empty space a bit?
    9. Crashmaster

      Stabilizers as a passive?

      Stabilizer computer and stabilizer modules, mass-based percentages using the old system. -no distance dependence -no need for ugly, unreasonable dido-beams because separation is not encouraged -same penalty system as current for <100% stabilization -keeps stabilizers as a part of reactor HP...
    10. Crashmaster

      On Blitzen, and Blitzen, and Blitzen, and Blitzen

      On Blitzen, and Blitzen, and Blitzen, and Blitzen
    11. Crashmaster

      Pre-Release Stab.Intergrity Update Dev Thread

      My main complaint about the stream is that it seems to further force z-axis separation of the reactor and stabilizers over x or y-axis aligned ships because the stream presents a much greater forward-facing profile in x or y-axis designs.
    12. Crashmaster

      Starmade memes

      Traditionally hand-crafted in MS paint. also a lazy but properly cropped one
    13. Crashmaster

      Brainstorm This: Crew Chambers (no crew)

      Crew Minus Crew Was reminded of this old thread by the current one. It has some ideas that might be useful to further brainstorming. Surprised it wasn't in the similar threads suggestions.
    14. Crashmaster

      Prerelease v0.200.250

      Needles only then I guess, tallbois and widebois are out of the picture now.
    15. Crashmaster

      Prerelease v0.200.250

      They should fite too.
    16. Crashmaster

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      System cramming is pretty important for turrets IMO.
    17. Crashmaster

      need "Logical" help with a cannon/beam machinegun

      So you need a counter that counts to over 20 to chain-fire a lot of cannon-beam weapons lined up behind each other. You can extend that one. It's a chain of flip flops with a NOT off each. As you cycle the input to the first flip-flop and advance the flip-flop chain the pattern including the...
    18. Crashmaster

      May we have a dev blog please?

      This is wrong. Player aimed weapons suffer the same as would logic-fired ones. Please don't aggressively misinform. All three of those 'points' have been mentioned by multiple people multiple times in multiple posts. If you don't "really read through the mess that these forums can be," you are...
    19. Crashmaster

      May we have a dev blog please?

      What if we stop complaining about the "shitstorm the forums have become?"