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    1. Valiant70

      Weapon Immunity for Stabilizer Stream Nodes

      I always thought combining stabilizers that way was a little strange, and people have complained about it messing up ships with forked tails. This might be a good reason to remove that group-merging nonsense entirely. I highly doubt it would cause any imbalance to allow a number of small...
    2. Valiant70

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      Here. Bug report that dude. Phabricator
    3. Valiant70

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      I would very much prefer not to have two reactors on a general-purpose ship. They're heavy! It would be better if the game were balanced so that only ships with specialized roles like perma-stealth need a second reactor for anything.
    4. Valiant70

      Quick ship building wishilist

      In my opinion, this is something we should have had five years ago, so it makes any list of ship-building requests. Similar games like Empyrion have movable cores and always have had them. Some space voxel games don't use cores. Last I heard chairs are planned. You can get enough variety with...
    5. Valiant70

      Quick ship building wishilist

      This is just a quick list of things that would make the game a lot nicer for builders. Movable ship cores. Oldest quality-of-life feature request. Still the most important. Helm computer - stand-in for a command chair. Just lets you access the core remotely. Sit in front of quarter slabs and...
    6. Valiant70

      A simple way to make building great again (version control)

      I would love this. I would also love a ship design game mode where I don't get rammed by klutzy AIs. LOL
    7. Valiant70

      Weapon Immunity for Stabilizer Stream Nodes

      The agree button is missing. A like will have to do for now.
    8. Valiant70

      Have I just fixed the power update?

      *presses phantom "funny" button*
    9. Valiant70

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      *presses phantom "informative" button* I hadn't noticed that this is impossible now. That's not good. So much for covert ops. It would be fine if it took 100% chamber capacity to perma-cloakjam. In fact I think that would be the only fair way to do it. Making it impossible is weird.
    10. Valiant70

      Variable Integrity & Boosters

      It might be possible to solve this by drastically increasing the base integrity value, but that will only work if integrity stops being recalculated on the fly. As long as integrity gets recalculated when you get shot, cubes will be the only optimal solution.
    11. Valiant70

      Where has our Agree button gone?

      *mashes phantom agree button*
    12. Valiant70

      Where has our Agree button gone?

      *Mashes phantom agree button*
    13. Valiant70

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      In the absence of official news threads, here is an unofficial one! Check out the official news here: StarMade News - StarMade v0.200.332 - Reactor System Enhancement and Fixes An effort was made to solve the "needle meta" by changing the stabilizer distance mechanics. Placing stabilizers on...
    14. Valiant70

      Decoration blocks should not be dead weight.

      As it is now, including very many decoration blocks on a ship just adds dead weight. It's not very much, but it's still something. In this game, decorated ships need all the help they can get. There's a couple of ways to solve this. Make them weightless. This would work, but is extremely...
    15. Valiant70

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      It bothers me that I have to use up so much of my chamber capacity in order to have a non-garbage jump drive. I'm definitely in favor of it being a separate system.
    16. Valiant70

      How to Fix Starmade

      This just got fixed, which is awesome. In a conversation with Lancake, I learned that the block-based conduits had performance issues. Something about checking what group they belong to when they get destroyed. I'm still hoping Schema can find a workaround that doesn't involve these obnoxious...
    17. Valiant70

      Suggestion: Post the Update under the news forum.

      I would imagine the posts stopped because of the impending downtime, and haven't started again because things are still being re-situated.
    18. Valiant70

      Go Back to Ratings instead of Likes

      *pushes phantom agree button*
    19. Valiant70

      The gift that just keeps giving!

      I read it all. The mechanics make sense. Even in the old system, you need twice the power for two arrays. In this system, it looks a little funny because the consumption overlaps, but the effect is quite the same. The new system just spreads consumption over a longer period. EDIT: Looks like I...
    20. Valiant70

      The gift that just keeps giving!

      Let's see... two arrays... two times the power... yep that's totally imbalanced. Burn down the house.