even then it doesn't hold much water, seeing as, as he says they;
they'd be able to MAYBE get 1 block before the shields regen under fire.
Maybe in the extremely old system where shields did not regen under fire this would be viable, but OP's not considering some things with this idea.
I've found this bug when docked vertically to a station. I'll use a gravity block to grav to the "down" of the ship (which means my feet are at the galactic north) and as I move towards the rear of my ship to access the hallway to my core, I de-grav and cannot re-align until I walk back to the...
mainly because the way you suggested it makes no sense at all. Pretty much every ship has shields, so that alone makes having the devs code this bad.
secondly, how would it be able to tell between mining and attacking? if somone makes a ship out of larimar blocks, how will it know not to mine...
if asteroid density was increased tenfold (where there are entire fields) drones would be amazing for asteroid operations.
and huge targets for enemies :3
I posted a thread with a similar idea a while back that would probably work nicely for that fleets moving about part. http://starmadedock.net/threads/ai-factions-a-giant-ball-of-ideas.5324/
It also ties in with missions and dynamic universe interactions.
doesn't stop falling at all. tried it when I was planetside on an ice planet........ had to have someone rescue me....
anyway, maybe not AS fast as build mode (because that is really fast and could have game breaking results....) but an increased speed while holding shift would be nice.
a wider variety of sectors with varying asteroid density is definitely something I'd like to see. Killing regenerating asteroids as a whole without a replacement renewable way of getting stuff at this point really hurt a lot of players like me who are in a faction without claiming permissions...
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