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    1. CaptainTaz

      Forum Badge Update

      ya gotta fit the criteria to earn em, they're awarded, not unlocked :p (Besides legacy citizens anyway)
    2. CaptainTaz

      The Viability and Usage of implemented "Hacking"

      Very interesting concept. Maybe it can be used to tamper with weapons and other systems too. Only catch is there should need to be a pilot in the ship for it to work, otherwise there will be greifing.
    3. CaptainTaz

      Forum Badge Update

      Huh, apparently I've been around for a year. Who knew?
    4. CaptainTaz

      Forum Badge Update

      but he's not really wrong... he isn't serving anymore and I doubt he's gunna get in again after the stunt he pulled. Anyway, Awesome badges! Now... if only I was talented enough to get one.... *begins creating likespam accounts*
    5. CaptainTaz

      Read by Schine Enable Shop module on ships

      I'd love to see this enabled as a capital ship system personally. That would be pretty sweet.
    6. CaptainTaz

      Blueprinttype Converter

      Dammit x_x
    7. CaptainTaz

      Blueprinttype Converter

      Factories on ships eh? Muahaha..... Time to make a station ship.....
    8. CaptainTaz

      Balancing Mega ships without nerfing mega ships

      AI War; Fleet Command does a beautiful job with this kind of mechanic though.... too many ships? Can't operate any more. It keeps you from spamming everything and actually strategizing what you should field.
    9. CaptainTaz

      Accessibility for new players.

      I never did either... Granted, that was back in the way old days of disk planets and waffle guns...
    10. CaptainTaz

      Accessibility for new players.

      someone read my AI factions thread... :P
    11. CaptainTaz

      Build helper chat commands

      Or maybe the sliders could be replaced with type input (Or have type input as an option in the menu beside the sliders)
    12. CaptainTaz

      Rail Door Keypad Lock Logic (Provided)

      but having it be able to be bruteforced completely defeat the purpose of having a locked spawn? Ragnarok uses an external button on their spawn station which gets the job done nicely.
    13. CaptainTaz

      Balancing Mega ships without nerfing mega ships

      I'm on-board with this idea then! I would hope the default power level (And maybe even a power cap) could be config-settable so that admins can use it as a sort of anti-titan deterrent if they so wish
    14. CaptainTaz

      Rail Door Keypad Lock Logic (Provided)

      I say have at least 5-6 buttons for one of these, otherwise people will just guess their way in. Otherwise, it's pretty cool!
    15. CaptainTaz

      How can the player council vote out a part of their popular vote?

      That is not something you can hold up an argument on mate, just sayin'.
    16. CaptainTaz

      Balancing Mega ships without nerfing mega ships

      sounds like an interesting idea. But what happens if you accidentally leave the range of energy? how to ya get your ship back?
    17. CaptainTaz

      How can the player council vote out a part of their popular vote?

      what kind of shitty servers do you play on? o_O
    18. CaptainTaz

      Suggestion: Entry/exit point for cores and build modules

      you can sit before entering a core/build block, and it will put you back where you were.
    19. CaptainTaz

      AI war is life.

      AI war is life.
    20. CaptainTaz

      Control Customization and Joystick Support

      They need to also add an (optional) acceleration rate controller to the game, so that it's easier to control your ship speed. It would also work great for those of us (Like me) who have a flight simulator joystick that has an accelerator slider.