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    1. Planr

      Lights and Logic vs. Power

      What Bench said. It's a nice thing to add but not for logic cause that has the potential to seriously screw up people's delicate logic mechanisms on their ships... although if they're overheating, chances are the logic stuff is already kinda wrecked :P
    2. Planr

      What would get me playing Starmade again

      Procedurally assembled enemy ships would be a FANTASTIC thing to have in the game. Fully agree with OP.
    3. Planr

      Reduceing the size of turrets with weapon emitter blocks

      This would definitely be an acceptable compromise, especially considering that Star Trek style weapons are beam-style.
    4. Planr

      Reduceing the size of turrets with weapon emitter blocks

      100% support this. Can't build a decent Star Trek ship in this game without having huge turrets if you want offensive turret usage at all. It's awful :( Also this, so much.
    5. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Seriously, fuck off dude. I can help people be better at this game if I want. I haven't ruined anything; if anything i'm helping people by sharing with them a useful game mechanic. You are saying I should continue to maintain some sort of community-wide ignorance about this so only "the worthy"...
    6. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      I'm glad you see the problem. Good for you. And I am helping make that process a little easier for people. If you've got a problem with that then too bad.
    7. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Come to think of that "over-click" thing that I think Jaaskinal mentioned a few posts ago, that is definitely true. However, the mere fact one is able to automatically charge jumpdrives in combat is unsettling to me. The whole purpose of the manual charge design of the jumpdrive was to prevent...
    8. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Nice strawman fallacy, but no, that is not the case. The line of reasoning you're using here is ridiculous, as the tutorials in the game would fall into this "free shit" category you are denouncing (ex: the tutorials tell players how to set up a proper weapon array). All I have done is shared...
    9. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Yes, of course. But that's different. I quote Schema on this: Source: http://star-made.org/news/starmade-0-17-warp-gates-jump-drives-and-a-lot-more I am for having an ability to logic-charge drives, as long as people aren't able to charge them just as fast (as well as faster than) as...
    10. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      ... and he will eat for a day. Teach a man to fish and he will eat for a life time (and you won't have to give him fish again :D) You are right that this is an "innovating" mechanic. It really is quite neat. However it's really OP as it is now, and could use some serious nerfing IMO. The only...
    11. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      I can help people play the game or be better at it however I want. Who are you to dictate that to me?
    12. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      The reason we put tutorials in video games is so that players can learn what they need to be able to play the game and have the potential to be good at it. That's what this thread partially is: a tutorial for making this nifty (although overpowered) jumpdrive mechanic for those who didn't...
    13. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Its only a 10+ minute charge-up if you use like one or two clock motors to power the charging process. If you amp it up to 20 or even 40 logic motors you can charge it just as fast as a normal jumpdrive. Also dont forget that a 10+ minute charge is OP if you have it charging a large enough...
    14. Planr

      An irresponsible amount of firepower.

      My 20k mass destroyer has 30 PD turrets. 90 bullets per second each. Thats 2,700 bullets per second!
    15. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      It DOES charge by itself, but very slowly. You have to use like 20+ constantly running activation circuits running through a single button that then feeds into all of the jump computers, if you want it to charge to its quickest ability
    16. Planr

      Make a repeating logic circuit, where the activation module is hooked up to a button. Then wire...

      Make a repeating logic circuit, where the activation module is hooked up to a button. Then wire that button to a series of jumpdrive computers that have some jumpdrive modules slaved to each. You can make more acivation circuits and wire them through that same button to increase the speed of...
    17. Planr

      I give up

      Lol OP. What did you expect. Warpgates are EASY targets.
    18. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      On the "prototype" I did, I just used my Destroyer type ship and literally just slapped everything i needed on the outside of the ship. easy access.
    19. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Lol, its easy to control. Only one drive will jump at a time, so as long as you stay in the ship core its fairly easy to stop the process.