What Bench said. It's a nice thing to add but not for logic cause that has the potential to seriously screw up people's delicate logic mechanisms on their ships... although if they're overheating, chances are the logic stuff is already kinda wrecked :P
100% support this. Can't build a decent Star Trek ship in this game without having huge turrets if you want offensive turret usage at all. It's awful :(
Also this, so much.
Seriously, fuck off dude. I can help people be better at this game if I want. I haven't ruined anything; if anything i'm helping people by sharing with them a useful game mechanic. You are saying I should continue to maintain some sort of community-wide ignorance about this so only "the worthy"...
I'm glad you see the problem.
Good for you. And I am helping make that process a little easier for people. If you've got a problem with that then too bad.
Come to think of that "over-click" thing that I think Jaaskinal mentioned a few posts ago, that is definitely true. However, the mere fact one is able to automatically charge jumpdrives in combat is unsettling to me. The whole purpose of the manual charge design of the jumpdrive was to prevent...
Nice strawman fallacy, but no, that is not the case. The line of reasoning you're using here is ridiculous, as the tutorials in the game would fall into this "free shit" category you are denouncing (ex: the tutorials tell players how to set up a proper weapon array). All I have done is shared...
Yes, of course. But that's different.
I quote Schema on this:
Source: http://star-made.org/news/starmade-0-17-warp-gates-jump-drives-and-a-lot-more
I am for having an ability to logic-charge drives, as long as people aren't able to charge them just as fast (as well as faster than) as...
... and he will eat for a day. Teach a man to fish and he will eat for a life time (and you won't have to give him fish again :D)
You are right that this is an "innovating" mechanic. It really is quite neat. However it's really OP as it is now, and could use some serious nerfing IMO. The only...
The reason we put tutorials in video games is so that players can learn what they need to be able to play the game and have the potential to be good at it. That's what this thread partially is: a tutorial for making this nifty (although overpowered) jumpdrive mechanic for those who didn't...
Its only a 10+ minute charge-up if you use like one or two clock motors to power the charging process. If you amp it up to 20 or even 40 logic motors you can charge it just as fast as a normal jumpdrive. Also dont forget that a 10+ minute charge is OP if you have it charging a large enough...
It DOES charge by itself, but very slowly. You have to use like 20+ constantly running activation circuits running through a single button that then feeds into all of the jump computers, if you want it to charge to its quickest ability
Make a repeating logic circuit, where the activation module is hooked up to a button. Then wire that button to a series of jumpdrive computers that have some jumpdrive modules slaved to each.
You can make more acivation circuits and wire them through that same button to increase the speed of...
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