Search results

    1. RabidBat

      Bug [SERVER][RAIL] collision time limit reached.

      [SERVER][RAIL] collision time limit reached. Returning to last possible Anyone know how to identify the location of the offending rail/entity causing the message. Noticed quite often this message spams the server console. It's usually a docked entity that has bugged out causing the issue...
    2. RabidBat

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Requested by who exactly? I've not seen anyone request exploding suns, see plenty of players regularly get killed by them and lose their ships as they are or should I say were. Every player I have actually spoken to since patch came out thinks it's a terrible addition to something that was not...
    3. RabidBat

      Pirates waves - how they scale, how they are triggered, do they work at all?

      Master Chief? Hell yes!!!! :cool: Oh I guess you mean Minecraft. I suppose so? Not really played that game. Not my cup of tea. But if it is a consistent stable form of spawning AI, then yes, most definitely :)
    4. RabidBat

      Next Generation Fighter: A Competition

      Well I skipped aesthetics. As the old saying goes, beauty is in the eye of the beholder so that area tends to get a tad biased and I avoid it. I just stuck to functionality and performance and left all bias at the door. Tested human vs human, AI vs AI and Human vs AI. some of those who made the...
    5. RabidBat

      Pirates waves - how they scale, how they are triggered, do they work at all?

      Yeah I think the /initiate_wave command will pick the wave with the closest difficulty to the level selected, so if you say set difficulty to 10, and only had difficulty waves from 1-7 then it would default to 7 or the closest difficulty. I'll test it out tomorrow if I get a chance to and...
    6. RabidBat

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Small fighter same sun, game glitched and I actually ended up in the sun when the damage started, took me longer to get away than my 500m frigate and it's barely damaged aesthetically. I could of pulled up and had a tea party in the time it would of taken to get killed in this little ship...
    7. RabidBat

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Yeah not sure this update was thought out very well. o_O Me thinks it may be a little OP. Oh well time to test a ship with "less blocks" and see what happens and then see if I can nerf it. GJ fellas. :rolleyes: At least piss off the explosive effect. Why is a sun explosive?
    8. RabidBat

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Why oh why was sun damage boosted and explosive added to boot? And it seems backwards that larger ships take more damage, I'd think a larger ship would be better protected....... o_O Suns seem to of been just fine at wrecking people who get too close already. Man, would of rather seen Universe...
    9. RabidBat

      Next Generation Fighter: A Competition

      Add me to the interested in the video group, my own tests with the fighters would of placed many entries very differently in the final results, with a few of those that had ranked not appearing anywhere near the top of the list if on the final list at all.
    10. RabidBat

      Pirates waves - how they scale, how they are triggered, do they work at all?

      Would it not be determined by the actual wave? e.g I make a wave of corvettes, set them to 7 then corvettes are what will spawn because that is what in the list? Or are you talking about Universe simulation and or admin spawned.
    11. RabidBat

      Is Universe AI Simulation broken again? +difficulty

      Well alrighty, several hours later after setting "DEFAULT_BLUEPRINT_ENEMY_USE = true" still no sign of any AI Simulation activity on the server, no players have encountered any pirates except those that spawn from attacking stations/shops :( Here's our server config if anyone feels like a read...
    12. RabidBat

      Pirates waves - how they scale, how they are triggered, do they work at all?

      Weird, thought the setting AI_WEAPON_AIMING_ACCURACY = was what determined accuracy, guess it makes sense difficulty will also affect it, I was hoping difficulty would affect how smart or aggressive AI was, e.g Easy they give up after a short distance and Mean they would relentlessly pursue you...
    13. RabidBat

      Schine. Come and play with the players.

      Must of been of those rare days when I wasn't on(or I wasn't aware of who you were), just my luck. lol :D And it is good to hear, just don't leave the marketing and PR too late in the game. ;) Edit: And indeed it seems we do have a player on the server with your name.
    14. RabidBat

      Pirates waves - how they scale, how they are triggered, do they work at all?

      We've found a work around for this. Currently doing a pirate building competition on our server and have restricted ships to one main weapon type. As the ships will withdraw to the furthest range of it's weapons, e.g if it has a 5km Beam and a 10km Missile, it will retreat to 10km making the...
    15. RabidBat

      Is Universe AI Simulation broken again? +difficulty

      Yeah that's my concern StormWing0 that it's the AI derping out again. Waves are working, well at least one for each faction anyways, and yes, they just need BP's assigned to them and they will spawn in and are working fine, it's the universe simulation that is being stupid this time around. So...
    16. RabidBat

      Schine. Come and play with the players.

      Yeah, I see them on here and in Youtube comments etc myself, but that's kind of my point. It's one thing to be present, it's another to be present in the right places if you get me ;) Which players should be doing themselves by hitting the forums, but alas many don't and won't and it's not the...
    17. RabidBat

      Is Universe AI Simulation broken again? +difficulty

      I'd be honestly thrilled to see such a thing lol :D
    18. RabidBat

      Is Universe AI Simulation broken again? +difficulty

      Yeah those folders are sorely over due and will be much welcomed. I was concerned about the game just spawning in junk blueprints as I've seen people even just save BP's of ship cores on the server. But as we do have BP's for the AI to use hopefully this won;t be an issue, again thanks for the...
    19. RabidBat

      Is Universe AI Simulation broken again? +difficulty

      SkylordLuke thanks for replying mate. ;) Our settings are this: CONCURRENT_SIMULATION = 512 (turned up from 256 after not seeing spawns.) ENEMY_SPAWNING = true CONCURRENT_SIMULATION = 512 //How many simulation groups may be in the universe simultaniously (performance) ENABLE_SIMULATION = true...
    20. RabidBat

      Schine. Come and play with the players.

      I think it would be great if Schine staff would come and visit servers and interact with those actually playing the game, with the player numbers being fairly low at the moment it'd not be a hard task to do a server tour and talk to those playing and getting a hands on look at how people are...