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- Jun 24, 2015
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Excellent points on the work-arounds, but for the quoted bits, I'll answer them in order.have no idea what difficulty numbers should be.
Is 1 easy or hard?
Is 100 hard or easy?
Is 100 even an option? What are the difficulty number ranges?
All I know is we have 4 difficulty options on the launcher, Easy, Medium, Hard and now Mean
Does this mean we should set difficulty in the waves list as 1-4?
The "difficulty" numbers are a rating system, but since the waves are built by the server admin, the numbers only really hold meaning to the admins.
The numbers can go as high as the admin bloody well wants 'em to.
The "reinforcement" wave that gets called by a starbase will be whatever wave is set as 1, normally, or, if you have more than 5 waves designed, it'll be the one with the cheapest total credit cost.
The "dificulty options" affect how well ALL, repeat, ALL AI entities aim.
Easy is supposed to be that at 10 meters, they have a 99% hit-chance with all their weapons.
This chance grows Exponentially worse the farther away the AI gets from it's target, untill it basically can't hit you.
Medium is 100 meters.
Hard is 1,000 meters.
and MEAN is supposedly 10,000 meters, but good luck getting a weapon to even reach that far without making sector size MUCH bigger.
(at the moment, all weapon ranges are a percentage of Sector size, so bigger sectors mean longer ranged weaons.)
And those difficulties? They can be edited in the "settings" ini/txt file in the main game directory.
Sector size is found in "server settings" ini/txt, and is, by default, a piddly-ass 2Kilometers (2,000 meters)
Experiment to see what combination best suits your Average playerbase.
EX: they love pirate stompin, and want the Ultra challenge? make it a Mean difficulty, and build yer pirates with sniper-cannons. (Cannon master with Beam slave)
They Don't want it quite that bad? turn down the difficulty.
Still too hard? switch back to non-sniper cannon.
Etc, etc, etc...
Have At!