Either I've misunderstood what you said, or you've misunderstood what I said.
You said turrets won't have their own shields, but in 200.143 they will/do (who knows how it will end up)
By making power output a function of power system size - you power output will then be limited to the largest power system that you can fit in your ship (basically like real life)
Yes, volume of course - but maximum volume is just a function of dimensions, so when I say (or see) "length" in this thread ("Dimensional...") I'm just thinking of it as a contraction of/substitute for size/volume.
No, I definitely agree spaghetti is a problem that needs a solution.
As far as...
I wasn't aware that you'd even made an attempt to disprove a point of mine, let alone succeeded.
Another point on rolling shields (again, still not arguing that it won't happen, or that it won't help in fights) - it will be restricted to larger ships (to be beneficial to shields) because the...
If the generation point is inside another bubble it is completely inactive.
If the generation point isn't inside another bubble, the portions of the bubbles that overlap are still removed/inactive. Only the strongest bubble is active at any one location.
I made it quite clear what I meant by...
He did put "generally" in there, doesn't sound like he meant "all without exception"
Overlapping shields cancels all but the strongest one in the area of overlap.
A ship that crams tons of extra shields in to either:
- ensure the entire ship is covered with a single shield, or
- ensure the...
That's your perspective (which are entirely subjective). For myself, I see it as increasing the choices and compromises to be made in design, which is exactly what makes it interesting.
Another way to think about this is:
the 200m ship, relative to the 150m ship, has both a higher potential power output, and a higher potential mass.
So both ships have a range of possible power outputs, and a range of possible masses, and the top end of both is larger for the 200m ship.
The...
So the ship mass is irrelevant here. Nothing else in the equation has any relationship with the ship masses.
What you're actually saying is that you don't like that the short ship can't potentially produce as much power as the long ship.
The fact that the short ship also happens to be heavier...
Hmm, could you provide examples? For example an empty hull, and also a scaled up version of it the same hull, where the max possible power for the small hull is higher than for the large hull?
Been there, done that. If you think it's possible with the new shield mechanics to avoid all of the following the following when shielding spaghetti please share with the thread.
- building some non spaghetti structure
- using multiple weaker shields (relative to the old system)
- leaving some...
The range bubble diameter doesn't keep up with the increased length of the spaghetti strand. So you can have powerful shields, but a spaghetti strand that generates them won't fully fit inside them.
I'm all ears. Just demonstrate what's incorrect here:
Shielding spaghetti with the new shield system means one of three options:
- building some non spaghetti structure
- using multiple weaker shields (relative to the old system)
- leaving some of the ship unshielded
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.