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    1. Jojomo

      New Power DEV Thread

      None of the designs I gave earlier were examples of what you're talking about. They were specifically for Comradecolonel's design, showing that he could achieve enough power without being a stick. On to your topic: If you build a reactor, and stabilisers at 100% effect distance, and then fully...
    2. Jojomo

      New Power DEV Thread

      Your choices are literally infinite. Power 2.0 isn't making any difference to the similarities in ship function and behaviour (not decreasing it anyway) Except that I've demonstrated to you, in this very thread, that you can have enough power without your ship being a stick. To say that you...
    3. Jojomo

      New Power DEV Thread

      As I keep showing there's no need to eliminate the distance requirements. They make design more interesting, and despite the complaining of a few people, don't stop you building the ship you want (unless you want it all of powerful AND light AND small, in which case you have unreasonable...
    4. Jojomo

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Let's keep in mind the current sub-point being discussed: that power 2.0 creates a design triangle between size, mass, and power. Improving one means compromising on one or both of the others. For the same reactor I can place fewer stabilisers at a larger distance, or more stabilisers at a...
    5. Jojomo

      TDP system or best know as Travel-Dock-Point for stations

      Could this part not be manually build by players with pickup rails?
    6. Jojomo

      New Power DEV Thread

      Based on the scarce few numbers you've shared Comradecolonel, we can take a shot at estimating the approximate size of your longest axis: The exact geometry is obviously not realistic, but we can get some rough/general insight. Build is 200.154 This first image shows a fitting dimension with...
    7. Jojomo

      New Power DEV Thread

      If you won't post your design, or just a rough outline of it, or even just the bounding box dimensions, it's very difficult for someone on a forum reading text to fully understand exactly what's going on, no matter how obvious it seems to you. My understanding (now) is that putting the reactor...
    8. Jojomo

      Complex crew suggestion

      How about engineers make chambers better, and technicians take care of repairs. The vast majority of people physically doing repair work are not engineers.
    9. Jojomo

      Dimensional Power Gen: The Bane of Starmade Ship Design

      No they aren't. It's true that none of the three points are independent from the other, but none are fully dependent on one of the others either. By "size" I basically mean overall dimensions (of reactor plus stabilisers), and I can alter power with out altering overall dimensions (for...
    10. Jojomo

      New Power DEV Thread

      Did you mean that for Comradecolonel? Again not possible to say for sure unless you share your design, or at least the bounding block dimensions, but that sounds very much like you need more stabilisers. Also, you might try removing a few reactor blocks and seeing if power output increases...
    11. Jojomo

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Using dimension also adds a third aspect to what then becomes a "design triangle" of mass, power, and size. You can only really design something that's good in two of those categories, not all three. For me, this is an absolutely fantastic thing to achieve is an artificial design environment...
    12. Jojomo

      New Power DEV Thread

      I'm just as entitled to voice my opinions as anyone else. Unlike you, I haven't asked anyone to not post their opinions. Looking at some of the language used I'd very strongly disagree that judgement isn't being passed.
    13. Jojomo

      New Power DEV Thread

      it's a long way from being"unable to move". You're already close to achieving your one goal, getting there probably only requires minimal modification. What are the bounding box dimensions for your interceptor? I'm guessing that probably (not certain of course) that a 700 mass ship will have...
    14. Jojomo

      Missiles and Large Ships vs. Small Ships

      Everything you fire at it only has a certain chance of hitting, and then a certain chance of doing critical damage. The massive difference in numbers that the destroyer can fire above what the F18 can fire isn't irrelevant. The F18 is far more fragile than the destroyer
    15. Jojomo

      Missiles and Large Ships vs. Small Ships

      The total damage of an F18s weapons and a modern destroyers weapons aren't even worth comparing (only considering conventional weapons) The frigate can't outrun the destroyer.
    16. Jojomo

      Devblog 2017 - 10 - 13

      I genuinely don't understand.... I've showed you how you can actually power a 20x20x10 ship all the way up to a 2.5 thrust to mass ratio, in the new system... I honestly can't be any more constructive than that, unless you post your design.
    17. Jojomo

      Devblog 2017 - 10 - 13

      .....I just can't bring myself to write anything sympathetic. Here's a ship in build 200.153. It's dimensions are less than or equal to 20x20x10 (the dimensions in the GUI on the left are incorrect/bugged - anyone can confirm this for themselves) It can fully power all 675 thrusters you see...
    18. Jojomo

      New Power DEV Thread

      No, of course not. The average stabilisation is around 33%. The mass increase from this compared to all stabilisers at 100% stabilisation is roughly +175. What percentage of your 60m long ship's total mass is 175 equivalent to? Trouble retrofitting a ship designed for different system...
    19. Jojomo

      New Power DEV Thread

      Here, 22500 e/s in a 60m ship. (The entire ship is in shot, there's nothing hidden off-screen). Build is 200.153
    20. Jojomo

      Devblog 2017 - 10 - 13

      Because the OP asks for feedback: The new larger required separation distances (since 200.14X??) feel pretty extreme. I realise it's no good looking at separation distances in isolation (need to also consider power produced, and system block power requirements, to get full picture) but...