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    1. jzimmerman4

      Liquid Systems Nano Yard (LSNY)

      I feel so inspired to start building drone carriers after looking at this thread.
    2. jzimmerman4

      A real walker!

      No I meant with the blocks that go into the mined holes. I have a hard time getting them into holes initially (before I even turn it on) but I think if I use docking Ill be able to properly align the walker so it will work... lol
    3. jzimmerman4

      A real walker!

      Yas points!! lol So I have majorly compacted the design (still can do more though) and sped it up (bigger steps and multiple legs moving at the same time) http://i.imgur.com/zsxMTQB.gifv Yea I have no clue how I will do turning and make it look good... Do you have a trick as to how you...
    4. jzimmerman4

      A real walker!

      Oh dang, looks like I have a lot of caughting up to do cause I see turning/ direction control there and you crossed a spasm!! hahah :eek:
    5. jzimmerman4

      A real walker!

      Hahah yea bigger steps are definitely necessary! Yes my design is so bulky right now :( gonna take a lot of redesign to get it small enough for "practical" uses. I am excited though to see how both ours progress though! Thanks for the inspiration. ps. yaaass ice planets rule lol
    6. jzimmerman4

      A real walker!

      Here is my first prototype. Very slow but really stable and with a few modifications Ill be able to get a much quicker version. Needs a lot of polishing with all the delays but I am not sure how to do that yet, possibly some complicated flip flop magic...? lol http://i.imgur.com/YL7ubcm.gifv
    7. jzimmerman4

      Kupu's thread

      This bug has been reported and is currently being looked into as I too, among others, are experiencing this. Its bug T538 in the tracker.
    8. jzimmerman4

      A real walker!

      Hahahah thats awesome
    9. jzimmerman4

      Starmade v0.194 - Shipyards

      How about a way to manually recenter the ship so it isnt always moving around. For example a button you push in the shipyard computer
    10. jzimmerman4

      A Question to all the ship builders.

      Hard to tell but the sides are all sloped
    11. jzimmerman4

      Starmade v0.194 - Shipyards

      Well Once magnetic docking is implemented that would be neat to have!
    12. jzimmerman4

      A Question to all the ship builders.

      I would recommend you steal. No joke, copying other peoples ideas whether from the fourm or other art work will allow you to practice building curves and such until you are able to create your own ideas. Of course make sure to give credit where credit is due. I personally use to load in models...
    13. jzimmerman4

      Starmade v0.194 - Shipyards

      That would be really neat though so that once you destroy the pirate shipyard you no longer have to worry about pirates in the sector.
    14. jzimmerman4

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      New shipyard update out so here is my first one! Next one will most likely go along with my pirate station theme. Designed to be a starter shipyard to create fighters and shuttles. Also contains a factory, automated airlock, and flashing lightening in the power generator module.
    15. jzimmerman4

      [WIP] The Sutaffu Jonh's

      Really liking the detail on it so far
    16. jzimmerman4

      Starmade v0.194 - Shipyards

      For non creative mode I agree
    17. jzimmerman4

      Starmade v0.194 - Shipyards

      "Oh sh*t" <my reaction when I first saw this update Though why arnt blueprints and designs merged into one meta item? I feel like that would be an easy way to simplify the process
    18. jzimmerman4

      Making special missiles and torpedos with resources

      "Another feature is also the functionality that you can now spawn on moving ships. Even if the ship is moved after you logged out, and then in a sector that is currently not loaded, you will still spawn on your ship. This will work as long as you are in any way aligned to the ship while logging...
    19. jzimmerman4

      Credit Activation blocks

      Okay because what I was thinking is being able to click 'R' on a faction permission to open a menu to adjust who can go through the door, for example, and then if there is a price and if so whats the amount. so pretty much just condensing the two blocks into one to save block space and block IDs
    20. jzimmerman4

      Credit Activation blocks

      Perhaps this could be integrated into the faction permission block