I dont think it would hurt but its unnecessary to add it when the templates automatically use images with the same name. The template pages themselves will never show the image anyways. The only thing that matters is the actual block page.
petlahk when you add the block images for pages you don't have to add the file name of the block image into infobox. That template will automatically use an image that has the same name as the page.
This is why I try to keep the block names as close to their in-game names as possible.
i've been putting off working on the wiki for some time (mostly cuz power 2.0 and the dumpster fire that happen after killed most of my enthusiasm for the game) but i definitely could help organize a lot of these edits.
Update! I've finally discovered how to easily add animations to models!
Turns out all you needed is to use the built in Sketchfab exporter in Blender. I feel kinda like an idiot for not discovering this sooner. I'll try and break it down as quick and easily as possible.
Make your animations in...
Will the game allow players who play as a nomad to access features reserved only for empire building factions?
For instance could players build a fleet of ships and treat these ships as a mobile space station? Sort of like a migrant fleet where either one or more ships will have space station...
I find the charge aspect of the cannon+missile combo redundant. There is few if any reason for you to use an uncharged shot cuz the reload time is exactly the same for a fully charged shot. Unless the aim was to prevent the weapon from being too versatile when it comes to combating armor density...
since shielding chambers make you choose between prioritizing either DPS or alpha damage protection it only makes sense for armor to be balanced the same way. Great idea.
I tend to forget that inertia dampeners are in the game. since their off by default i've just gotten use to manually slowing ships down.
I was just thinking about weapon spread being a better alternative.
I think that recoil could work but right now its just not implemented right. It propels you backwards like a sudden pull effect rather then a normal recoil which should screw up your aim. It feels more like they wanted to make a propulsion quirk rather then a draw back.
In the Universe update will there be instanced-style points of interest/missions?
For example: Ancient warp gates that players can happen upon that will take them to a sector where treasure, enemies, ect. exists. it could be through a shipyard test mode style sector or just have the warp gate...
Was thinking the same thing. except that my design would be more flashy.
When the turret ship converts to turret mode the "turret" part of the ship, which when in ship mode acts as the bow but is actually facing backwards, will physically extend from the base and flip 90 degrees upward so that...
I was thinking more along the lines of a fighter that can auto-convert into a turret when it is called back to its dock/ a turret that can detach and become a drone if the need arises. This is all the cool factor anyways.
I actually had an idea to make a line of turret/fighter hybrid ships some time ago. I already have some designs worked out but im waiting to see what the weapon update holds to start building them.
Will weapon volleys be added? As in a way for weapon arrays to fire one right after another rather than all at once without the use of logic. ex. A Missile+Damage Beam system that has multiple arrays and will fire its missiles one after another at a locked on target rather than all at once.
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