we definitely need some new AI improvements but since docked entities will no longer fly off their host entity when the rail they were docked to gets destroyed I'm not sure how useful this will be.
I didnt say that those were SM's advantages I meant that those features were the ones that stood out the most to me. And yes I do have my eye on SKW. I'm kinda kicking myself for not contributing to it to get its pre alpha access but I can wait. (You can build actual Robots for god's sake!)...
The way I see it Starmade has only 3 major things going for it:
Build Mode
Logic
Rails
Skywanderers in its first year of development already(in effect) has 2 of those 3. SKWs goes into open alpha at the end of the year. Schine has that long to turn Starmade into a even remotely playable game...
At the end of the Power 2.0 news post in the weapons update overview you guys mentioned that weapons will have an AOE type of effect based on the dimensions of the array. Does this mean that the visual projectile/beam will become larger based on the arrays dimensions? (ex. a damage beam array...
I was also thinking of something that could make planetary raids a thing (when we get proper planets) but could also be applied to stations is a bombardment shield system. I believe a while ago I suggested this idea and someone else ran with it back when we had the old shields. Now that we have...
I had an idea back when fleets first came out that players should only be able to have maybe 1 or 2 fleet slot natively and if they wanted more fleets they needed to build space stations and designate them as fleet home bases. This would make players have to build more space stations in order to...
Schine did manage to fix my major problem with stabilizers so I'll give them that. However going forward its weapons 3.0 and the universe update is what concerns me. Considering the rather heavily damaged relationship they have with us now, will schine actively reconsider they're design...
(been a long time since I had to use these)
I'm sure something like this is planned the only problem is that the game lacks a proper sound engine atm which is what they are planning on adding at some point.
i havent test power 2.0 jump inhibitors but they used to have a effective radius of about 2 sectors (think a 3d plus sign on the universe map). I believe that inhibitors still drain jump charge. again I havent had the chance to test them in power 2.0 so perhaps im wrong about some things here.
Maybe make it a universal option if you invest enough RC. Or perhaps balance it out so theres some draw backs to having it to prevent exploitation like -25% shield capacity or something.
i don't believe that turret aim works with support systems atm. I tried to make a astrotech turret a while ago and that doesn't work either. I think currently the only way to get support systems to work with turret aim is if you use logic.
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