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    1. Crimson-Artist

      Starmade memes

      Should've held that one off till we know if we can make giant death lasers in the weapons update
    2. Crimson-Artist

      Fleets cost FP to operate

      i'll reiterate something I posted in another thread about fleets.
    3. Crimson-Artist

      Improvements to the AI Module: Fire Control

      It was part of the News post announcing the power 2.0 update near the bottom talking about the weapon update.
    4. Crimson-Artist

      Improvements to the AI Module: Fire Control

      we definitely need some new AI improvements but since docked entities will no longer fly off their host entity when the rail they were docked to gets destroyed I'm not sure how useful this will be.
    5. Crimson-Artist

      The Importance of Planets

      I didnt say that those were SM's advantages I meant that those features were the ones that stood out the most to me. And yes I do have my eye on SKW. I'm kinda kicking myself for not contributing to it to get its pre alpha access but I can wait. (You can build actual Robots for god's sake!)...
    6. Crimson-Artist

      The Importance of Planets

      honestly I would just be happy with some kind of passive resource generation. Be it planetary auto mining or some kind of farming.
    7. Crimson-Artist

      The Importance of Planets

      It has a build mode interface? Where? I havent seen it.
    8. Crimson-Artist

      The Importance of Planets

      The way I see it Starmade has only 3 major things going for it: Build Mode Logic Rails Skywanderers in its first year of development already(in effect) has 2 of those 3. SKWs goes into open alpha at the end of the year. Schine has that long to turn Starmade into a even remotely playable game...
    9. Crimson-Artist

      Schine Bi-weekly Q&A - 15th of March

      At the end of the Power 2.0 news post in the weapons update overview you guys mentioned that weapons will have an AOE type of effect based on the dimensions of the array. Does this mean that the visual projectile/beam will become larger based on the arrays dimensions? (ex. a damage beam array...
    10. Crimson-Artist

      StarMade for Skrubs-A Guide by TheDerpGamer

      My design philosophy: "Is it too Detailed?" NEVER!
    11. Crimson-Artist

      StarMade Skit

      GIVE THIS MAN A BADGE!
    12. Crimson-Artist

      Strategic (or multiple) Stations

      I was also thinking of something that could make planetary raids a thing (when we get proper planets) but could also be applied to stations is a bombardment shield system. I believe a while ago I suggested this idea and someone else ran with it back when we had the old shields. Now that we have...
    13. Crimson-Artist

      Strategic (or multiple) Stations

      I had an idea back when fleets first came out that players should only be able to have maybe 1 or 2 fleet slot natively and if they wanted more fleets they needed to build space stations and designate them as fleet home bases. This would make players have to build more space stations in order to...
    14. Crimson-Artist

      Render Porn

      This one not working?
    15. Crimson-Artist

      Sketchfab Import Guide

      I've made an updated texture pack for v200.334 Get it here!
    16. Crimson-Artist

      Power 2.1 doesn't suck.

      Schine did manage to fix my major problem with stabilizers so I'll give them that. However going forward its weapons 3.0 and the universe update is what concerns me. Considering the rather heavily damaged relationship they have with us now, will schine actively reconsider they're design...
    17. Crimson-Artist

      Sound Blocks

      (been a long time since I had to use these) I'm sure something like this is planned the only problem is that the game lacks a proper sound engine atm which is what they are planning on adding at some point.
    18. Crimson-Artist

      Jump drive versus jump inhibitor??

      i havent test power 2.0 jump inhibitors but they used to have a effective radius of about 2 sectors (think a 3d plus sign on the universe map). I believe that inhibitors still drain jump charge. again I havent had the chance to test them in power 2.0 so perhaps im wrong about some things here.
    19. Crimson-Artist

      Shield Improvements For Power 2.0

      Maybe make it a universal option if you invest enough RC. Or perhaps balance it out so theres some draw backs to having it to prevent exploitation like -25% shield capacity or something.
    20. Crimson-Artist

      Salvage Turret Control

      i don't believe that turret aim works with support systems atm. I tried to make a astrotech turret a while ago and that doesn't work either. I think currently the only way to get support systems to work with turret aim is if you use logic.