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    1. Crimson-Artist

      Logic Tractor Beam help

      Thanks for the help DeepspaceMechanic I managed to finish the project that i needed the logic help for. I made a Sketchfab animation of it. Its not quite how it operates in game but its close enough. Utilitycraft-Paean Mark II - 3D model by Crimson-Artist (@Crimson-Artist)
    2. Crimson-Artist

      Logic Tractor Beam help

      Thank you so much, dude! As soon as tractor beams were announced I had the idea to build a tractor beam system this way I just didnt know exactly how to wire up the 3 input toggle (Is that what that circuit is called?). I knew that the mode toggle needed buttons but wasnt sure of how the wiring...
    3. Crimson-Artist

      Logic Tractor Beam help

      I need some help wiring up a logic Tractor Beam system. I'm trying to have it so you can control what mode the tractor beam is in via inner ship remotes. One for each mode. each ISR activates a logic clock that fires the tractor beam and each individual ISR determines how many activators are on...
    4. Crimson-Artist

      StarMade University - Data Collection and Revision

      Several Addendum Shootout rail lifts are only effective as Up and down (relative to gravity direction)movement options. They do not work well for horizontal movement. at least in a easy and intuitive sense. Pickup Rails and Shootout rails can be swapped out for Rail Rotators. Can also used with...
    5. Crimson-Artist

      StarMade University - Data Collection and Revision

      +Rail Logic: It is possible dramatically increase the speed of normal rail movement by using Shootout Rails. Normally shootout rails will send a ship flying off of one of the rail lines ends. To prevent this just obstruct both ends of the rail by placing a block on top of the last rail block...
    6. Crimson-Artist

      Help with effects 2.0

      Honestly it looks like none of the effects work atm. Its like the Mass Effect 3 endings in here. 3 colored hollow options. They might have their functionality put in when the universe update goes live.
    7. Crimson-Artist

      Light Switch

      I believe someone suggested this before to Schema. I think he said its not possible atm. Might have something to do with the fact that lights can be turned off and on with logic.
    8. Crimson-Artist

      Building With Drones

      Astrotech does that now. I wanted to have it be a separate system so we would have to make dedicated ships designed to build BPs.
    9. Crimson-Artist

      Building With Drones

      i had a similar idea a while ago but in stead of using the Astrotech system it was a completely new one called the Constructor system. It would also be a beam system. I would've had the BP items cast a image of the BP into space when used. Ships equipped with the Constructor that have a storage...
    10. Crimson-Artist

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      just tested the cannons. Is the removal of the backward thrust recoil a feature or a bug? I didnt see it mentioned anywhere. If it is a feature thank god! That stupid feature completely screwed up my stationary orbital cannon designs!
    11. Crimson-Artist

      how to make smooth rotating objects?

      how many active activation modules do you have connected? You need 9 in order to make it spin continuously. 8 only makes it spin 360 once per pulse. If you do have 9 and it still doesn't work then its very likely a bug.
    12. Crimson-Artist

      New Consoles !!

      >Google >Not recognizing the great game of Simon Says
    13. Crimson-Artist

      New Consoles !!

      kupu As much as I would like to play Simon Says in the game, could we get some buttons for the corner console textures similar to the normal ones?
    14. Crimson-Artist

      ...?

      all ships now have jump drives natively. Its incredibly weak but it works. The FTL chambers just increases its effectiveness.
    15. Crimson-Artist

      ...?

      It got removed 2 versions ago during the power 2.0 update.
    16. Crimson-Artist

      New Planet Speculation Thread

      Sweet! do you think you can export the sector and upload it here so we all can see it for ourselves? I forget the command, hopefully someone will post it.
    17. Crimson-Artist

      New Planet Speculation Thread

      Well there goes the big reveal. At this rate you will never catch up to Nintendo in terms of hype reveals. Do you think you can get us a size comparison pic? Like make a ship of a specific size and take a pic of it next to the planet.
    18. Crimson-Artist

      New Planet Speculation Thread

      OH MAN! I really hope they have an extensive underground cave system. I want to explore these on foot and be rewarded for it.