schema did confirm that raiding cargo ships will be made easy by them being visible on the map. or some kind of mechanic that would make it easier for raiders to find ships to attack.
I think that if population is going to be a major game mechanic then there needs to be some kind of maintenance to them. Generating population without some kind of cost will become easy and OP after a while so we should have another resource called "Supplies" to balance out population.
colonies...
ive suspected something like the population system for some time now. Good to know that something like that will be added. we'll finally have a reason to build more than one station/settlement.
I also like the Void enemies idea. Cosmic Horror suits StarMade surprisingly well.
unless you're really into building stuff like me there isnt really a reason to play.
I havent played survival in years cuz like you said theres nothing to do. Starmade has alot of ideas but nearly all of them are half finished or abandoned (The pulse systems for example).
The universe update...
Ever since the power update went live I've always thought the power chamber was one of the most underwhelming chambers besides the mass chamber. Its usefulness is very limited and it potentially can be used for so much more.
I'm dedicating a thread to this as it would be too much for a simple...
Greetings once again, Valued Consumers!
Crimson-Artist here as always with another catalog update!
We will continue our trend of refitting old classics with this cycle's batch.
First up we have a long awaited reveal of a powerful refit!
Its the Uriel Mark II!
Uriel Class Orbitalcannon...
Crimson-Artist's Cinematic Filming Kit
Greetings, everyone.
People have been wondering how I make my videos. Well today I've decided to release all the tools that I use to make my videos. Using these tools I was able to make videos like this
Cameras
All cameras contains stealth...
Uriel Class Orbitalcannon
(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version Mark II
Asterisks(*) indicate changes in latest version
*Completely Redesigned from the ground up
*Readjusted all weapons
*Removed push pull systems, replaced with modular Thruster docks...
Paean Class Utilitycraft
(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version Mark-II
Asterisks(*) indicate changes in latest version
*Completely Redeigned from the ground up
*Added grappler arm for hauling cargo
*Added Tractor beam to push/pull/hold cargo
*Removed...
Cerberus Class Turret
(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version Mark IV
Asterisks(*) indicate changes in latest version
*Completely redesigned from the ground up
*Increased the power of Weapon systems
Role: Flak Filler, Small Turret
Generation: VI*
Mass...
that sounds like you want a extendable rail docker. As far as I know thats not possible. Only the rail docker on the parent ship will allow a ship to dock to something. A second rail docker on a rail does nothing.
Like I said, a invisible/intangible rail docker would solve this by it...
unfortunately no. They are invisible/intangible rail blocks.
An invisible/intangible rail docker would actually solve alot of problems with certain docking situations
I'm ok with the regenerating armor but I don't think it should regenerate lost blocks. From a design stand point it would make astrotech support ships kinda redundant after awhile. There should be a consequence for taking too much damage and completely regenerating even at a much slower rate and...
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