all for more automation and improved/directional impulse mechanics :D
though I see that as faithfulness to realism rather than "sim" or "arcadey", always a nice thing
yeah just multi output beam-missile with 0-10% support
should clarify this was just a test vs an inactive BP of another ship from lvd as a "wow look how it quick beams slag things" argument, the real one had a bit much dps for that little ship to tank long enough for the arc beams to plow...
you can balance beams with range restrictions and just dropping their damage, it's perfectly possible to make them range anything from flash lights to galactic solar flares with values edits. This is already well known though it's just not default, you're definitely wrong there.
There's a lot of "unrealistic" and a LOT of arcade physics with starmades current flight mechanics, it's already trading off realism for accessibility and fun basically. It definitely doesn't need to be any more arcadey than it already is. Gotta disagree 100% with OP there, i don't think...
Some footage and notes on more factual kill times between powerful ships
~20 seconds in some pretty basic beam turrets start hitting the ship, it's *much* heavier mass, it overheats just before 1m in, so 40 seconds, maybe half that without having to run all the block destruction on client...
Meta exists as a result of the gamestate not the players, it depends on what the games actual logic determines is strongest in given situations, not player desires. So even when focusing on fun you have to take note of the meta and make sure it's something healthy, or players will "ruin...
Starmades gonna be a game again :o
maybe...
Many of these changes could have been followed to their logical conclusion a bit better, but there was too much fearmongering and honestly just straight up misunderstandings and assumptions about .199 "issues"
PVP is just way too heavily into beamspam territory right now, even with .199s missile spam you'd end up with a good mix of weapons just for reliability (missiles mostly being shot down by manual ams, beams bugging out cross sector, cannons usually missing shots), now beams are just hyper...
I'd say that's likely the bounding boxes overlapping as well, even while docked this can happen
entity counts tend to be worse than pure blocks, though either can obviously become a strain on a server past a point
Should certainly be able to lose protection as a solo player as well, if you haven't already sorted that out with the 'flat cost' section
I am enjoying the extra mining boost up in nons territory but I do wonder about that too, might incentivise hidey play a bit much
reporting in o7
there have been a couple of hiccups and i second sachys suggestions for the most part
looking forward to the odd .199 bloodbaths again :D
fixed for accuracy
you're completely wrong there by the way, turrets were like the only reliable weapon since the way bigger problem in actual combat was FPS, not AI by a long shot. On servers where accuracy ranges weren't heavily buffed it was, of course, missile turrets *wow* that dominated...
"im testing lolol" ~choir of the shipyard dupers
this is probably better answered by an inevitable jury of your peers if you really NEED that kind of ethical hand-holding, but i doubt the vast majority of us do
abusing alts to have more than one invincible station is generally viewed as unsportsmanly yes lol
i mean obviously so because if one special person is doing other people will have a precedent and suddenly admins have to intervene in community conflicts due to invincible infrastructure. Doesn't...
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