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    1. Dire Venom

      Help with a skin

      You can download and create a variety of skins pretty easily :3 I would recomend copying a skin and pasting your logo on its back.
    2. Dire Venom

      AI Controlled Weapons (Alternative To Turrets)

      I don't see why an entity couldn't have multiple AI's. For turrets atm to get them to shoot at multiple targets you have to dock weapon tubes with their own AI onto the turret barrell. If the game simply still treats each AI as seperate and not a blanket cover per entity I'm sure it could work...
    3. Dire Venom

      Remove Shipyard Integrity

      Sounds like little thought was put into integrity unless if it was intentional. Why this is a thing is beyond me.
    4. Dire Venom

      Jump Drive suggestion: Continuous drives

      The end goals seems loose and flavour of the month atm, with mostly fluff and little concrete. Hopefully Schema will watch a Scfi show and then become fixed on warpdrives sometime :3 There is however a Tello board for planned and inwork features: Trello
    5. Dire Venom

      Prerelease v0.200.250

      Do you mean it doesn't currently run on intel HD graphics? I was able to comftably run SM on mý intel craptop for 4 years XD What issues are you encoutering:?
    6. Dire Venom

      How to effectively protect yourself with shields (Power 2.0)

      What do you mean get inside them? They aren't litteral shield bubbles, the bubble only shows what blocks are covered by that shield group.
    7. Dire Venom

      Gate menu rework

      Great idea OP, that would a lot to warpgates and their use. Having each gate set by permission moduals would also be a nice addition, the public can jump between open ones, faction members to all, and hostiles won't activate it.
    8. Dire Venom

      Incognito Asteroids

      Great suggestion! I would love to see how this can be developed, it could make mining a lot more intersting and in-depth. Experiances minners could know and have charted where the richest veins are :3
    9. Dire Venom

      Suggestion Dev Blogs!

      Been waiting for allmost 2 months for the Power 2.o release to be announced on the forums lol. All previous updates were, then they just stopped. Thankfully Duke has hinted that they may resume, but it just seems like they don't care enough for the 30 second posts anymore -_-
    10. Dire Venom

      Prerelease v0.200.250

      *giant mutated crickets screeching* Seriously though, it's been months now. Make a news post of the past 2 updates plz:?
    11. Dire Venom

      Make AI more aware

      That's a pretty good idea imo, then you can just select Replace Light Colour (x) with Hull block (x) for no extra work :3
    12. Dire Venom

      Make AI more aware

      My eyes :o
    13. Dire Venom

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      Solid idea Nosajimiki ! You should post that as a suggestion, it's a great idea.
    14. Dire Venom

      Star Charts

      Cool suggedtion! Id live to see what could be done eith star charts and maps :3 Being able to licate trade routes, rich fields, pirate bases and unique events would be awesome imo. I think there would need to be some way of eadily identifying ehat areas have and havn't been scanned as well.
    15. Dire Venom

      Necessary Integrity Fixes

      While spaghetti is theoreticaly an issue, I nor most players have ever built nor encoutered one. Sure it shouldn't be encouraged, but neither should the integrity system be soley balanced around it.
    16. Dire Venom

      Why are delays as they are?

      I concur, for decent logic chains you end up with hundreds of delay blocks connected in series :/ A logic quality of life update would be phenominal!! Obviously the devs have their hands full atm, but we can dream for the future :3
    17. Dire Venom

      You Have Failed Us

      Telling others to get out due to a differnce in opinon? Ouch. Should we stop reporting bugs or offering feedback for fear of causing offence? The only one here being toxic here is you. Everyone here is perfectly capable of holding civial disscusion. It is hypocritical to go on about others...
    18. Dire Venom

      Power 2.1 doesn't suck.

      This^^^^^^ Previous pre releases have always been positive that I recall, and were a great way to get the community on board. However releasing completly garbage mechanics, and then making them worse and going against their own set goals..... Yeah. Totally not self destructive at all. What a...
    19. Dire Venom

      Question: the ultimate fate of outdated blocks and blueprints?

      You can download any previous version of Starmade from the Archive btw. So for old models you can just load them in an older version/ 2.0/1.0 hybrid version, refitt, then upload to the latest one. I concurr regarding textures, I hate losing the Jump Modual texture and others.
    20. Dire Venom

      Necessary Integrity Fixes

      Yus! System by system functionality would be amazing. On top of that, I don't think that weapon groups should split into multiple outputs if they get shot in half. Damaged system groups could have various effects applied depending on how much %hp they have left (with integrity lowering the...