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    1. Dire Venom

      <3

      <3
    2. Dire Venom

      What will be added in the Universe Update?

      Not super up to date, but a good place to start: Trello Optimized and improved planets, nebula, Sector/system wide effects, Greater variation, Bringing back Space whales (hopefully!) and other interesting critters as well as a far more developed and interesting universe to explore. Still...
    3. Dire Venom

      Limit NPC Empire sight

      Could just have a Faction strength modifier, which determines how far from one of their territories they are willing to venture. You anger a faction with Systems all over the galaxy, then prepare to wipe some of them out or find a new one :P
    4. Dire Venom

      Importing your favorite ship hulls per request (1 a month)

      Sure do! I'm on a variety of SM servers. Unoffcial Discord Server: Discord - Free voice and text chat for gamers My Factions Discord server: Discord - Free voice and text chat for gamers I assume your trying to import OBJ Files directly into SMEdit and it's giving you an error message:? Like...
    5. Dire Venom

      Importing your favorite ship hulls per request (1 a month)

      I'll upload once I can get the sides lined up, need to find that perfect number where everything is symetrical, or else I just need to do a custom bounding box. Gone through a couple of itterations so far, my OCD gets triggered when things don't quite line up -_-
    6. Dire Venom

      Importing your favorite ship hulls per request (1 a month)

      By that I ment you can't open up current ship blueprints from modern versions in smedit ( you would need to use an older version like your doing), you can only import with the newer versions. I also recently came across these two tools: Blueprinttype Converter BlueprintCoreManipulator Which...
    7. Dire Venom

      Importing your favorite ship hulls per request (1 a month)

      Nice job! And yep, Binvox to Smedit is the way to go. There's also one version of binvox that converts directly to a Blueprint, but likely you'll want to move the core anyway. You can use various settings as well on binvox to get cleaner models. DeepspaceMechanic your exporting ships from SM...
    8. Dire Venom

      Flare Reduction

      Yup, having a bunch of keys you can assign custom settings like this would be great. I find that I often have to disable shadows and other features just to be able to see where I'm building. There's also the issue with building with black hull.... you don't know what's going on half the time O_O
    9. Dire Venom

      Spawn Ships to Docking Rails

      Fantastic suggestion, this would make building so much more enjoyable. Just to add on to that, some fellow players and I have been having significant issues with building turrets on our server. Turrets just refuse to turn (despite being fine previously), visualy look like they're trying to...
    10. Dire Venom

      Can someone convert for me ?

      Your Yamato deserves a worthy opponent, I've been building Deslars new flagship for you to blow up XD I just enjoy converting models on my computer to see how they turn out :P It's been about a year since I actually finished a project I was working on........
    11. Dire Venom

      Can someone convert for me ?

      Once you understand how it works it's very easy imo and gives you much cleaner models : ) Going straight into smedit tends to require a bit of a clean-up afterward. e.g I would simply type in something like: binvox -d 440 -e -ri SBYShip.obj (max dimension is 440, vox everything with part of the...
    12. Dire Venom

      Can someone convert for me ?

      Great job!, glad you got it working. Personally I convert the model in an OBJ, import it into binvox (Using exact vox. for a cleaner hull) From there I either export as a blueprint or import into Smedit so I can move the core around first.
    13. Dire Venom

      QOL Improvements to Recoil:

      From what Schema has said, they are looking at recoil but don't plan on removing it at this time. Last dev update reduced recoil by 50%. That being said I still don't see it working in the game as it is, however since Schema isn't about to remove it we can at least make it less crap, hence the...
    14. Dire Venom

      StarMade Dev Blog - The Weapons Update

      What's been happening with it:? I find it a bit bothersome updating to test without having any patch-notes to go off XD
    15. Dire Venom

      Make AMS pre-calculated

      Some interesting ideas. Perhaps when missiles have had their makeover point defense can get an update as well. I recall Missiles getting proper HP values and other changes to make them more durable.
    16. Dire Venom

      Spawn with no stations in area

      What you'll want to do is change the starting sector cords and have protect start sector on as well (may not be necessary). If you change the x y z cords enough it'll spawn you out in deep space (Stations there are rare). Then you could slowly build up and make your way back to civilization...
    17. Dire Venom

      Revert to System HP with reactors as Critical Zones

      Further changes to systems and entity damage are certiantly needed eith the new system. If you nuke a weapon array for 80% of it's blocks surely the rest wouldn't break off into 10s of miniture weapon systems and keep firing:? I would like to see induvidual system groups being able to be...
    18. Dire Venom

      Hello

      Hello to you too!
    19. Dire Venom

      QOL Improvements to Recoil:

      Please bear in mind the last line, that they are illustrations only XD I am well aweare how useless a weapon with that accuracy would be in practice. Nor am I much of a fan of recoil either. I don't think it does a good job as a balancing factor. Damage fall-off, range etc could also acheive...
    20. Dire Venom

      [14th of April] Schine Q&A Answers

      That still gets me as well. That being said we do need some way to tell movement, and you can disable the movement effect I think. If it was more of a dust/debrie/gas etc effect it would be more appropiate.