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    1. Lecic

      StarMade Devblog - Endgame Document Pt. 3

      Oh yeah, that's really what I want in this game- the ability to make my faction just as retarded as the NPC ones. I can understand having the option to let players do it automatically, but what about the people who WANT to micromanage what their faction is doing? The current NPC factions don't...
    2. Lecic

      Dovan Empire (Recruiting!)

      Well, Red, most of them are unreadably blurry, so I can't comment on them, but the one I can is the one about using logic to steal ships. That one is talking about the possibility of exploiting poor controls on logic in SKYWANDERERS, not Starmade, hence the SW acronym in one of the messages. If...
    3. Lecic

      Dovan Empire (Recruiting!)

      Which is, of course, why we have a bunch of Veilith's and Infinite Legion's ships, right? Face it, these blueprints were obtained legitimately through the incompetence of those they were taken from. But hey, keep telling yourself it was exploits and there's nothing for you to do about it, it...
    4. Lecic

      Game Balance Suggestions

      Besides the fact that shield piercing weapons like this are a terrible idea for balance that will make shields entirely worthless, do you not understand how the master/slave system even WORKS? Primary is always the projectile type, and secondary is a modifier on that projectile. You have the...
    5. Lecic

      Dovan Empire (Recruiting!)

      Torches are an exploit?
    6. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      This. Every time I feel like Schine has reached rock bottom they somehow manage to plummet off another cliff. If the proposal talks taught us anything it is that Schine absolutely needs to open up major additions to public discussion long before code on it starts. You guys proved you can be...
    7. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      This may surprise you, but "the community" is actually comprised of multiple groups that have different opinions on the state of things, so if you focus on any one thing dramatically over another, those players will speak out. And I thought the whole point of releasing information about future...
    8. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      Are you serious dude? The weapons in this game have insane depth, far more than any other voxel space game out there. The differences between different combos are hardly just "reskins."
    9. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      But the lack of creative freedom in turret and general weapon design in games like Space Engineers is one of their worst attributes. I don't think those sort of things belong in Starmade except maybe as tiny turrets for ground vehicles.
    10. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      Much like these past two dev blogs, you continue to repeat the same ultimately completely devoid of new or useful information statements over and over again that accomplish next to nothing. I thought the point of dev blogs was to give us new information, but all we've gotten for the past two...
    11. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      So, the stuff that preceded my rhetorical question of "who wrote this trash?" Your only arguments against me so far have been strawmen, taking shit out of context, and saying I'm being too rude, (waaah bloohoo), about my points. The only remotely valid point that's been brought up is that...
    12. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      Gee wizz, people provide criticism of things they don't like or find useless? How dare they! Do you want the game to improve or not? You don't get there by never criticising.
    13. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      No. You and I have both been on these forums for over 4 years. You should know that rainbows and flowers do not work on Schine. Yes. 4 years of experience have taught me that the only way to get Schine to even listen to you is to hound them about it. They will ignore you or brush you off if...
    14. Lecic

      Devblog 11th July 2017 - End Goal Document Part 1

      Epic strawman bro. The concern was that Schine would balance the game around these "classes," thinking people would only stick to their "class," resulting in imbalances.
    15. Lecic

      Devblog 18th July, 2017 - End Goal Document Part 2

      More shit we already know and absolutely nothing of substance besides finally confirming what the entire community already knows which is that you need to limit the game to one galaxy for it to be enjoyable Still waiting on these things to be more than "we're for good game play and against bad...
    16. Lecic

      Devblog 11th July 2017 - End Goal Document Part 1

      The problem is that Schine does not test any of these things to the limit in an actual server environment. Shipyards STILL break constantly for seemingly no reason. NPCs need to be disabled or heavily restricted to keep servers from dying after a month. The weapons, power, and defenses balance...
    17. Lecic

      Devblog 11th July 2017 - End Goal Document Part 1

      So shipyards being later game content fixes small ships being massively overpowered? Except you already talked about public shipyards so this means nothing. Sorry, what? The head tester and balancer of Starmade hasn't played Starmade in THREE YEARS? Most of the people on these forums haven't...
    18. Lecic

      Devblog 11th July 2017 - End Goal Document Part 1

      You mean exactly like how it is now, where small ships in "large" numbers (I put large in quotes because a dozen or two isn't really that large a number) weighing under 4000 mass each can annihilate pretty much anything up to at least half a million mass, or even higher, because you don't...
    19. Lecic

      Damage Pulse, the forgotten weapon

      I don't think you "can't" make a good weapon out of C/P. I just think it's worse than pretty much every other option except the shotguns and damage pulse. Uh, yeah, B/B only has range after you give it it's secondary. Great deduction, genius. Your point being? That's like saying C/P only has...
    20. Lecic

      Damage Pulse, the forgotten weapon

      The problem with this is that it is incredibly easy to make plain old c/c chew through large amounts of armor, and b/b is simply a more effective anti-shield weapon than c/p. c/p is only useful for block destruction at EXTREMELY small scales, and is otherwise useless compared to the other combos...