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    1. Lecic

      Dev-Thread: New Shielding System in devlopment

      Hey guys, remember how terrible and broken docked hull shield tanking is? Yeah, this is just that but intentional. Thanks Schine! It's good to know that you not only are capable of numbers balance fuckups but entire inherently flawed systems.
    2. Lecic

      New Power DEV Thread

      I don't see how it would.
    3. Lecic

      A Solution To Flying Spaghetti Monsters

      So, all things being equal, the thing with greater dimensions being stronger, how on earth can you say this is mass based balancing at fault?! The ship with the larger dimensions is BETTER. The amount of mass in a 1km long "normal" ship can vary by tens of thousands just by adding one "layer,"...
    4. Lecic

      A Solution To Flying Spaghetti Monsters

      Spaghetti monsters are a consequence of balancing around DIMENSIONS. Both power systems encourage them through dimension based balancing- either dimensions of power lines, or, in the new system, stabilizer distance. Then you aren't balancing on dimensions. You are balancing off mass and...
    5. Lecic

      New Power DEV Thread

      Did you try making a new ship with the old scanners from the start? Scanners not working with the new system properly yet is probably not intentional.
    6. Lecic

      Thought experiment/discussion on power 2.0 hull shape

      Capsule stacking is only a meta for disposable drones. It quickly grows useless at large sizes because you need so many that it becomes impossible to even render the ship, since as they are transparent blocks every single one of them is loaded at all times. Also, clipping is an exploit. A lot of...
    7. Lecic

      A Solution To Flying Spaghetti Monsters

      "OK, time to build a ship. I need it to compete with my enemy ship that has X mass, so it should be around that mass. If it's too much more mass it'll be overkill and start an arm's race, and neither of us want to have to mine 5 times as much, so I'll just avoid that. Now, f I want to kill it...
    8. Lecic

      A Solution To Flying Spaghetti Monsters

      Yes, exactly. You are seeing my point. Thank you. How much a ship costs and its ratio of effectiveness:cost is literally the best way to balance the game. You cannot find a better way to balance that works on a personal, tactical, and strategic level than how much everything costs a player or...
    9. Lecic

      A Solution To Flying Spaghetti Monsters

      A ship with fewer blocks isn't as strong with one with more blocks? Wow! This is literally only a problem if you are incapable of understanding that mass is what matters for balance, not dimensions. Uh, no. Just no. Interiors cause substantially MORE lag than "stuffed systems," because the...
    10. Lecic

      A Solution To Flying Spaghetti Monsters

      First and foremost, "stuffing ships full of systems" is not a problem. At all. I have yet to see someone give a single good reason why this is a bad thing. Interiors is not a reason, because a ship with interiors that has the same mass (NOT DIMENSIONS) as a ship that doesn't have interiors will...
    11. Lecic

      A Solution To Flying Spaghetti Monsters

      Take your system blobification arguments to the proper thread. You can debate that suggestion where it belongs. Of course. Well, it still knows how "thick" a conduit is on each layer of a plane. And thin conduits bleed off a lot more waste power than thicker ones. So you could do this, but...
    12. Lecic

      New Power DEV Thread

      It was game breaking from both a balance and performance perspective. It was fun to mess around with it, but I won't miss it, and neither should you. A game cannot survive when all of its highest tier mechanics literally break clients and servers and force 99% of players out of the game because...
    13. Lecic

      A Solution To Flying Spaghetti Monsters

      Well, you could have the wireless effect I described be strong enough that such "micro fighters" would be fine and still have their systems at max power. The distance should be somewhat close to the reactor. Come on. Tough luck for the devs. Why is this a bad thing again? Should people NOT be...
    14. Lecic

      Deep, Dark, Void Horror.

      Here's the problem I see with this. You aren't really looking at this from a strategic level. When it comes down to it, either the bonuses of controlling these ships or blocks outweighs the negatives of having incursions into your territory by these void dwellers, in which case everyone will do...
    15. Lecic

      A Solution To Flying Spaghetti Monsters

      Uh, what? Why?
    16. Lecic

      A Solution To Flying Spaghetti Monsters

      The most efficiency ship in the old system was also a flying pile of noodles, though, and the efficiency between it and a "common ship shape" were incredibly notable then as well.
    17. Lecic

      Deep, Dark, Void Horror.

      If I can already beat them, why would it matter if they send more after me? I will just kill even more and get even more overpowered components. Also, an actual suggestion would be nice.
    18. Lecic

      A Solution To Flying Spaghetti Monsters

      You know, this is a really good idea. Not only does it fix the issue of hooking up small filler systems in gaps, but it also fixes the issue of using systems in place of conduits to get around the thicker conduit problem. Just one problem I see- what prevents me from just making a blob of...
    19. Lecic

      Dovan Empire (Recruiting!)

      Zackey and Derp are the same person, it was for a very long con infiltration of Blade Falcon Trust me, I'm an expert
    20. Lecic

      A Solution To Flying Spaghetti Monsters

      Breakoff induces a lot of problems with decorative design. I'd prefer if we could solve spaghetti without it, but it would definitely help. Making small broken off parts just turn into debris rather than having them be physical entities would help with that. My problem with this is that it...