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    1. FunnyBunny14

      How I feel (and want) salvage to work

      I like the idea of virtual damage. But I feel that a of of other things don't work well (the pulsing of the salvage beam). Here's how I feel it should work: No pulsing of the beam itself, just a constant stream that can be switched off any time. The damage that has to be done depends on the hp...
    2. FunnyBunny14

      "Pulse" activation, in addition to "Toggle" activation. (For Logic Blocks)

      No, if it can be done by using other blocks, why have this?
    3. FunnyBunny14

      StarMade 0.1839 Bug Fixes & Balance

      OK, I just checked salvage, and I must say that I don't like it. The pulse is very annoying, especially due to this bug: http://bugs.star-made.org/issues/1165. My thoughts on how I feel it should work should be on the site soon.
    4. FunnyBunny14

      StarMade 0.1839 Bug Fixes & Balance

      Salvage had to change some time. I don't know if this is final, but we seem to be heading in the right direction. I would have much preferred it if the "damage" that had to be dealt would be dependent on the block hp, but I'll give it a try to see if it works. If not, you'll see me posting a...
    5. FunnyBunny14

      Why the mining "fix" is/was a bad Idea.

      The reason for the change was that all the effects that went with the salvage were broken. The effects relied on damage, and since the salvage beam didn't actually do any damage all the damage nerfs and buffs didn't apply. This left the pulse unusable andthe damage beam working fine. The missile...
    6. FunnyBunny14

      StarMade 0.1839 Bug Fixes & Balance

      I respectfully disagree. If these were minor changes I'd be feeling the same way, but this update balanced things so they're not broken anynore (salvage-cannon as main example).
    7. FunnyBunny14

      StarMade 0.1839 Bug Fixes & Balance

      It's a bug (I reported it and it's in queue), although I must say that I only reported it for logic activation, so it might be a good idea to submit another report.
    8. FunnyBunny14

      StarMade 0.1839 Bug Fixes & Balance

      Thank you for all your hard work! I really like the salvage system, thank you!
    9. FunnyBunny14

      SMSG - StarMade Skin Generator [Alpha]

      Great! Now I, and I'm not very creative, can customise my skin! Now where was the cake...
    10. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      No, please no! Leave the effects as they are, and rather just have the bug fixed in a different way. This is a lot better:
    11. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      The recipes for paint should be there... Somehwere. I'm not sure what factory it's in, but be sure to check them all. It will maat likely just be in the basic factory though. Yeah, it would. @schema and @Calbiri , would this work? I'm not an expert of coding (I don't anything), but I really...
    12. FunnyBunny14

      Astronaut physics

      I'm definitely going to fill in a bug report! (Realises that other people noticed that it actually is m/s too). But please, whatever gets added to the game, fine, I'll just go with it. But for the love and same of this game, don't ever add rotation like in SE! That being said, well done OP for...
    13. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      I do understand why people are complaining. Something like this would have been better: Damage multiplier = 1 + slave/master + effect/master Total damage = damage master x damage multiplier And slave, master and effect both are the amount of modules of the slave, master and effect. That should...
    14. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      It was reported and excepted as a bug in the bug tracker, so yes, it was. You do realise you could have said this: 2:4:2 is the new 3:3:3. The percentages at least are all 100%. To everyone else, for the last time: you don't need more space! You just need more slave modules and less effect and...
    15. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      Then just use the remove filter to remove all the weapon modules. It's not like it's hard to mass place modules.
    16. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      Please, people, just realise that you don't actually need more space to refit your ships. You just need the replace tool.
    17. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      DPS is based on block count. Since 100 + 100 + 100 = 300 and 75 + 150 + 75 = 300 , too, the DPS, and therefor the effect strength, remains the same as you currently have.
    18. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      This fix is a lot better for starting a new game. Instead of 100 : 100 : 100 players now only need 75 : 150 : 75. This means that you need less efect blocks for the same result, and anyone who has used the crafting system will tell you that they are extremely expensive.
    19. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      Oh yes, @OdraNoel , I previously said that you needed to have the energy value for salvage at 10x what you want it to be, but I should have said 5x. The difference isn't that big (if you took 10000 as the value each areay would use 2000 e/s instead of 1000 e/s, so double what you orignally wanted).
    20. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      Quoted it because it was the first I could find. Please, people, when talking about salvage, keep in mind that it is a bug and was a result of the salvage mechanics being worked on. I'm not sure what exactly is going to happen, but it should be really cool and it is going to fix all the...