I hope that we will get dev posts more often, as it sometimes looks like dev(s) abandoned the game, and only occasionally put an update when they fight off their procrastination, while all their real job is hidden due to lack of communication.
Idea to alter vocabulary with force almost always fails. Just look at Canada's example.
People just use a language as they wish, not as someone decides how it should be used.
My input
Galaxy is a crowdy place
let's make galaxy bigger. We also don't need another galaxies, they're cool in concept but they're not really necessary for a good gameplay.
Galaxy is hard to navigate
You may have grid, but navigation shows too many things at once. It's messy, and personally...
Well, I think that what will resolve turtling are points of interest. Remember that Universe Update aims to introduce resources distribution, so if You want to have steady inflow of some kinf od resources you'll have to use fleet that digs it, other players can destroy your salvagers, which will...
As far as I remember one of main Schine strategies is to avoid GUIs, and to configure everything by linking blocks because it's "easier for newbie to understand".
Your solution just at the beginning of discussion starts to uncover various situations that need to be handled in unique ways, like construction sites for player created buildings and treating different planet structures with different algorithms. Every such exception leads to hidden complexity...
Won't making you ship a stick, decrease your firepower?
Our current power system also favors long lines of blocks, and we rarely see them (unless you make perma stealth and perma radar jammed ships).
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