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    1. Kingofanime

      Harmony 1.1

      When I first started playing starmade, I use to have an ugly salvage ship that I used in my single-player survival world. Over time I had given it weapons, interior, cargo, and other things. It ended up being an all purpose ship. This ship, the Harmony, is meant to be an all-purpose ship like...
    2. Kingofanime

      Are Beams and 100% Explosive Non-Missiles Good Now?

      I will post my latest weapons test for people's viewing pleasure. 1400-Beam/1400-Beam/1400-Explosive (4 outputs)
    3. Kingofanime

      Are Beams and 100% Explosive Non-Missiles Good Now?

      They have hot-fixed the range issue that I had. I tested some 24-Beam/24-Beam/24-Overdrive turrets against a 900 mass ship. The shields felt like they went down very fast. The armor hp's felt like they went down at a medium rate. The systems hp's felt like they went down slow and at times not at...
    4. Kingofanime

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Thank you! Thank you! Thank you! Time to go back and un-cannon and un-missile every blueprint I've ever made since buying this game.
    5. Kingofanime

      Are Beams and 100% Explosive Non-Missiles Good Now?

      I tested my beam/beam weapon. And for me personally, it does much better block destruction than before, when shooting at close range targets. But it is completely incapable of destroying any blocks of any kind on long range targets (when the target is not in the same sector as the weapon)
    6. Kingofanime

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Beam/Beams are still broken for me when firing at a target in a neighboring sector.
    7. Kingofanime

      Kingofanime's Ships

      I make more mini models... I turn one mini model into a 126m shell...
    8. Kingofanime

      Kingofanime's Ships

      Trying to make good shuttles for my Harmony ship hanger. This was my second attempt at making a shuttle craft for my ship's hanger. It's hard to make a good shuttle craft without it looking like a "chubby shuttle". Stats... Thrust to Mass Ratio - 2.5 Shield Capacity - 3495 Shield Regen -...
    9. Kingofanime

      Kingofanime's Ships

      Updates on my Harmony ship... I also laid out all my interior space and filled all the systems on the ship. I will probably post this on the dock for download, since it's more detailed than what I have done in the past. Also, I did some beam weapon testing after searching the forums for...
    10. Kingofanime

      Kingofanime's Ships

      ---MY NEWEST SHIP--- Name: Harmony Length: 188m Height: 70m Width: 91m Goals... - to make an everything ship (combat capable, cargo space, salvage array, much interior, shuttle hanger) - to make a ship large enough to defeat groups of npc faction ships - to make a ship small enough to be...
    11. Kingofanime

      Criss' Thread

      You can also just fill your whole hotbar with weapons computers and keep placing and deleting different computers until the permanent logic link from the ship core to that spot disappears. I've done that before. That would probably be easiest.
    12. Kingofanime

      Criss' Thread

      I've noticed that some of your blueprints have ghost links that cause some of the slaved weapon systems to be listed twice in the weapons menu. Such as this on the Mantlet. This may or may not confuse the AI using the ships in the future. I originally created the (now hidden) phab ticket for...
    13. Kingofanime

      Recovering space station from copied blueprint folder

      I'm not sure if you got this fixed yet, but you could try this... 1. place the blueprint in a zip file 2. rename the ".zip" extension to ".sment" 3. import the sment file.
    14. Kingofanime

      StarMade Dev Update: NPC Factions

      I think the randomly generated trade guilds are going to be the the new default trade guild. I was assuming that the old trade guild faction was going to get taken out at some point. Then the generated trade guild faction will get renamed and no longer be a number.
    15. Kingofanime

      StarMade Dev Update: NPC Factions

      My server.cfg is set to "NPC_FACTION_SPAWN_LIMIT = -1" and I usually get at least 5 factions. The odd thing I've noticed about factions is that when I spam the next turn button for various factions... they seem to mine their systems (ResAvail, mined), but then after so many turns the ResAvail...
    16. Kingofanime

      StarMade Dev Update: NPC Factions

      I was able to add myself as a shop owner and withdraw lots of credits from the trade guild homebase. 5-10 minutes later, I looked at the galaxy map and noticed that every fleet ship in the system is gathered around me, watching me. I then re-cloaked my stick ship, and they seemed to scatter back...
    17. Kingofanime

      StarMade Dev Update: NPC Factions

      I don't usually mess with dev builds... but I noticed that derilict stations, pirate stations, and old-style stick shops don't seem to exist in faction owned space. Are these things being slowly phased out of existance? Will the new-style stick shops in trade guild space eventually be made...
    18. Kingofanime

      Criss' Thread

      Did you not do a twitch stream last night? I don't see one for the 15th.
    19. Kingofanime

      Latest Dev Video: Going Back to Strip Mined Systems?

      I like this idea very much. Also... maybe npc factions shouldn't mine out the last 5% percent of the asteroids in a system... or some kind of minimum amount that they don't bother with. That way they could strip a system down to a certain level and then stop before taking the last couple...
    20. Kingofanime

      Dev Blog : October 21st 2016

      I would personally prefer they keep their development timeline censored from me. As curious as I am to see it all, I feel like listing things that won't be done for a long time could hurt their steam reviews. And after people are done reading the whole thing through, they'll just go back to be...