Harmony

    Harmony 1.1

    When I first started playing starmade, I use to have an ugly salvage ship that I used in my single-player survival world. Over time I had given it weapons, interior, cargo, and other things. It ended up being an all purpose ship. This ship, the Harmony, is meant to be an all-purpose ship like that one. Except a lot better, and bigger, since there are more than just isanths to fight now.

    ship front view.jpg

    ship back view.jpg

    All floors are accessible by stairwell and transporter. Except for the bridge. There is no transporter on the bridge deck, for safety reasons.

    ---1ST FLOOR--- (TOP)
    Bridge
    Mini Conference Room
    Captain's Ready Room

    ---2ND FLOOR
    Main Conference Room
    Public Restroom

    ---3RD FLOOR---
    x4 Officer's Quarters
    x1 VIP Guest Quarters

    ---4TH FLOOR---
    Medical Bay
    Science Lab
    x2 Offices
    x6 Crew Quarters (2 beds each)

    ---5TH FLOOR---
    Engineering/Core Room
    Fitness Room
    Game Room
    Mess Hall
    Officer's Mess
    Kitchen
    x2 Public Restrooms
    x12 Crew Quarters (2 beds each)

    ---6TH FLOOR---
    Cargo Bay (95,000 cargo)
    Holding Cells
    Manufacturing Room

    ---7TH FLOOR--- (BOTTOM)
    Growing Room
    Author
    Kingofanime
    Downloads
    543
    Views
    543
    First release
    Last update
    Rating
    4.50 star(s) 2 ratings

    More resources from Kingofanime

    Latest updates

    1. Hanger Logic Systems Added

      New logic systems have been added. Logic Systems include... -New hanger doors on rail rotators...

    Latest reviews

    super ^^
    Nice looking ship with well thought-out and well designed interior, but lacks on the logic department (I'd love a launch/land assist in the hangar with pickup rails) and the weapon systems require some experience to avoid power outages.
    Kingofanime
    Kingofanime
    Yes, it is easy to cause a power outage with this ships main weapons. Currently each of the 3 main weapons use about 66% of max power, so you can't fire them all in a row. But they do have long recharge rates, so a slow rotation works well. And I felt that more power storage would have cut too much into the ships other systems and functions.

    When I was testing the ship in combat against some AI ships, I found that I had a tendency to use just the beam weapon, or just the 2 missile arrays depending on whether the target had anti-missile turrets or not.

    I will consider the launch/land assist system though.