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    1. Kingofanime

      Suggestion progressing

      Auxiliary Reactors Change Auxiliary Reactors Change
    2. Kingofanime

      Auxiliary Reactors Change

      In a situation with dedicated backup power storing and recharging blocks.... I have contemplated the idea of the ratio of recharger to storage blocks affecting the duration of the power dump. But I was never too sure of the idea?... Example... 1 battery recharger and 10 battery storage = backup...
    3. Kingofanime

      Auxiliary Reactors Change

      I don't quite get what your saying. Because if they're always turned on, they're always being useful making power. Not to mention that if you're not in a fight, you have all the time in the world to let your power recharge anyways. I had originally thought of suggesting that the power dumping...
    4. Kingofanime

      Auxiliary Reactors Change

      They also need a female computer voice that says "Reactor online" and "Reactor shutting down"(with background siren noises). A ship reboot would also work, but the auxiliary reactor hotbar icon would need to darken or grey out or something, so you have some kind of visual feedback telling you...
    5. Kingofanime

      Implemented Block Consolidation

      I am so hyped that this suggestion got accepted.
    6. Kingofanime

      Auxiliary Reactors Change

      Auxiliary Reactors should default to an active energy generating state. When clicked on the hotbar, they should stop generating power for 60 seconds before automatically turning back on. During these 60 seconds all explosions will be canceled and deactivated. Remove the power storing and...
    7. Kingofanime

      Poor labeling on Aux power system

      GRHayes... it sounds like you were confused in the exact same way I was. When the patch first came out I also thought the "ON" rate was the discharge rate, and i couldn't make sense of what the auxiliary reactors were doing when trying to follow the math. After realizing how they actually...
    8. Kingofanime

      A few quick observations on the new auxiliary generators...

      I put one basic factory with 416 enhancers on my station. Seems to be draining and generating tons of power like it should. I'm doing this in single-player by the way. Maybe your server is messed up or has weird settings. I don't think there's anything more I can do for you? o_O
    9. Kingofanime

      A few quick observations on the new auxiliary generators...

      If you're testing on an existing station you probably have shield rechargers or mass enhancers draining some of your power? Maybe you did some interior decorating with mass enhancers?
    10. Kingofanime

      A few quick observations on the new auxiliary generators...

      I did a quick test. The auxiliary reactors seem to be working on stations on my end.
    11. Kingofanime

      A few quick observations on the new auxiliary generators...

      "Stations/Planets can’t switch between modes, their reactor is always on." You have 2 separate recharge rates listed in your build mode stats box. One for normal reactors and the "ON" stat for auxiliary reactors.
    12. Kingofanime

      A few quick observations on the new auxiliary generators...

      I did some testing of my own. I made a 22 x 22 x 22 cube of auxiliary reactor blocks and sprinkled warheads evenly throughout the structure. I was hoping the auxiliary reactor explosions would trigger the warheads, and result in some kind of super chain reaction. But sadly, they did not. :(
    13. Kingofanime

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I've been thinking this exact same thing. The only reason I would need the 7 second power boost from the auxiliary storage is if I had a power shortage. And the only reason I would have a power shortage, would be if I left my auxiliary reactors turned off. Maybe the auxiliary reactors should be...
    14. Kingofanime

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I assume an empty auxillery tank is supposed to generate the "OFF" listed value and not the higher "ON" listed value. Either way, I made a bug report about it...
    15. Kingofanime

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I've been testing the new Auxillery Power blocks and I can't make sense of the math. I have 9310 Auxillery Power blocks. My build mode screen says the auxillery power stores around 11,000,000 auxillery power, yet I'm able to fill a 27,000,000 power storage with it. And there are no power...
    16. Kingofanime

      Read by Council AI Assisted Aim

      I remember the X3 games having a targeting reticule and a small amount of AI auto-aim within the reticule. And I honestly don't think I would have ever played the games much if they didn't have those. I do play starmade, but I'm usually building or using ships that are big enough to have...
    17. Kingofanime

      Cannon with explosive effects

      I recently added a C/C/E to my big ship I'm building. And I learned that 29400 total size with 8 outputs is as big as I can probably go because of lag. According to my questionable math... maybe switch over at around 2500 modules for one output
    18. Kingofanime

      Give Mining a "Treasure Hunt" Feel

      I wouldn't mind it if asteroids had 1 in 5000 block chance of containing something, such as rare gems. But I would NEVER want them used in any crafting recipes. They would be decorative or sell-for-money only. And what if you could only mine them by hand? What if, instead of gems, they were...
    19. Kingofanime

      Kingofanime's Ships

      I'm still working on my ship, even though I haven't posted recently. I was going to name my ship "The Majestic", because of all the effort I'm putting into the interior, but since the outside ended up looking creature-like, I'm not sure about that name anymore? I think my nephew said something...