Just an observation here soliciting any comments or discussion.
The new pre-beta systems seem to reward a degree of buffer or redundancy in design. Prime example is stabilizers; I can build a fully functional ship with 25% stabilization, but new weapons are extremely brutal on systems, so every random shot that pierces the hull has a good chance to degrade system function. I definitely like to shoot for at least 40-50% stabilization because I assume that my stabs will get hit and don't want to lose substantial power from nothing more than a few pot shots. Chambers are the same - they have a cut-off point of minimum blocks, but I've stopped designing them to the minimum, instead building with at least a 10-20% buffer so that when minor damage affects them they don't instantly shut down.
Excess has become robustness, rather than waste, so there is no longer an issue of trimming every inch of fat from systems. The fat makes ships a bit tougher.
I like it. Anyone else observing this or have other thoughts on it?
The new pre-beta systems seem to reward a degree of buffer or redundancy in design. Prime example is stabilizers; I can build a fully functional ship with 25% stabilization, but new weapons are extremely brutal on systems, so every random shot that pierces the hull has a good chance to degrade system function. I definitely like to shoot for at least 40-50% stabilization because I assume that my stabs will get hit and don't want to lose substantial power from nothing more than a few pot shots. Chambers are the same - they have a cut-off point of minimum blocks, but I've stopped designing them to the minimum, instead building with at least a 10-20% buffer so that when minor damage affects them they don't instantly shut down.
Excess has become robustness, rather than waste, so there is no longer an issue of trimming every inch of fat from systems. The fat makes ships a bit tougher.
I like it. Anyone else observing this or have other thoughts on it?