Can't agree. Tekkit is good example. If players will be able to gather resources automatically, problem will not exist.
At first (in minecraft) You scavenge fallen apples, and chase down pigs, beating them to death with a stick. After a while you have a ready store of apples, gathered from farmed trees, and a chest full of pork chops gathered from farmed pigs. Along the way you fend off skeletons and creepers, suffer and overcome setbacks. You could just hide in your hole, but the need for food sends you into harms way. "There must be a better way" you think, and you are right. Once you build up enough consumable resources that survival is not an immediate concern, then you go on to expanding your house, hunting diamonds, or chasing the nether-bosses. You establish control of your world, creating easy sources of food, and relative safety in a garden of your own design. GREAT game.
So in Star-made, you start with a simple mining rig and a few credits. You go gather ores and either process them directly, or sell them for supplies. You could just float in a protected sector but the need for energy drives you out. At first you are powered by a simple zero-point energy generator that trickle charges all your systems for free, but your new shielding system requires more power. So you buy Hydrogen, Oxygen, and a fuel-cell reactor. Now you are prepared to make a run past the pirates at the planets of the nearby star-system. On one of those worlds you find a supply of deuterium rich water. It takes a couple runs past the pirates running heavy water to the trade-station, but on your third return you have a new fusion reactor powering not only your shields but a couple hefty guns. Now you can do more than run past the pirates. You thin their numbers as you go. When you arrive at the planet you set up a deuterium refinery of your own powered by your old chemical reactor. One more run of refined deuterium, and you have enough credits to return with some solar panels to run your refinery without additional fuel. But you know this supply of heavy water is finite, so while your refinery chugs, you fuel up with your own refined deuterium and set out to explore and prospect the nearby planets.
The story drives the game, and need drives the story. If nothing is consumed, you don't need. At each stage, resources are gathered through time and personal labor. The fruits of those labor make gathering quicker and easier until it becomes an incidental background process as you take on greater challenges.