Search results

    1. kikaha

      Stabilizer Connection Beam Tweaks

      Stream hidden in build mode would be a must. Its definitely in the way in terms of building and being able to see what you do.
    2. kikaha

      Stabilizer Connection Beam Tweaks

      At least if the beam is going to stay as is it would be great to be able to customize it like the colors of the thruster's plums. That way it'll look nicer.
    3. kikaha

      The Poll - Reactors, Stabilizers, Shields, SMD

      Ho... Thanks ! I'll look into that right away !
    4. kikaha

      The Poll - Reactors, Stabilizers, Shields, SMD

      please be more specific. A lot more...
    5. kikaha

      The Poll - Reactors, Stabilizers, Shields, SMD

      I only want that logic pipe between reactors and stabilizers removed. Can't build properly with that in the way.
    6. kikaha

      Ship Classification

      I believe that with the new power system and the chambers effects ship classification will change drastically. You will most likely have classes like scout, bombers, fighters, workers (slavage and ressources carriers), missile boats (long range) beam corvettes/frigates (short range) stealth...
    7. kikaha

      Prerelease v0.200.250

      Did you actually read the lenghty text Schema posted ?
    8. kikaha

      Use the GPU

      I've seen the changes lately in the dev builds. I use AMD A10-5800K APU with Radeon(tm) HD Graphics × 4 and 8GB of ram on linux to render all of my graphics and i've dropped to around 25 fps where i was at 55 pre dev. And i run low graphics details on the game with fast lighting.
    9. kikaha

      Bug Weapons/Shields Not Working Correctly (Dev Build)

      Check it out but i'll bet your canon canon will hit the shield, so we your hand held gun...
    10. kikaha

      Built-in Jump is... Weird.

      I think built_in jump drive are fine. Your power system for your space entities is something strange in itself because we in the 21st century don't yet understand its mechanics yet. But such amount of power can certainly open rifts in space and allow some mass to go through it. So stop...
    11. kikaha

      New Power and viable shapes

      The thing is that systems are going to change after the reactor and stabilizer get their "final" tweek. So using old ship with current system weapons is not represetative of the future real outcome of a refit. Not certain i made myself clear enough here but...
    12. kikaha

      Resize+place Rendering Frame Option

      What if that adv build mode menu was only poping on when pressing that ctrl key ? Cuz true it does take some space on the screen when building. But we actually don't need it to place blocks down only to choose a few options....
    13. kikaha

      Criss' Thread

      i believe Scavenger stations should not have a class. They should be named individually randomly.
    14. kikaha

      HowTo build a ship in the new dev build

      Well i'm insane then. All my bigger than corvette fighting ships are full advanced armor.
    15. kikaha

      HowTo build a ship in the new dev build

      Whats insane use of advanced armor ? 2 or 3 hundred thousands advanced armor makes for a decent medium battle ship. Easy to get on survival servers.
    16. kikaha

      HowTo build a ship in the new dev build

      Well i did ans no one seems to care. its higher up in this very thread...
    17. kikaha

      New Power DEV Thread

      Dev .196 No color in procedural background... Also, Drastic drop in FPS...
    18. kikaha

      New Power DEV Thread

      Radial menu transparency is bugged.
    19. kikaha

      HowTo build a ship in the new dev build

      My Salvager WIP in the dev build has a reactor level 17 , 2 chambers (400 blocks each) for mining bonus X2 and jump distance 3. To build my ship i had to first choose a rôle for it. Now more than ever is what i believe will make decent ship. Choosing a purpose for them. So this is a salvager...
    20. kikaha

      New Power DEV Thread

      So true, me neither.