Resize+place Rendering Frame Option

    NeonSturm

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    Resize+place Rendering Frame Option

    The menu takes some space, especially in adv build mode.

    It would be nice if we could simply not render behind the menu so that it gives a bit more fps on the same screen resolution and to preserve "angle of view".

    Basically, I want the game to draw the menu partially outside the "rendering window" inside a bigger window.

    With something like this, the bottom part doesn't need to be rendered by the part which handles space, only by the UI part of the engine.
    You can also cut of an edge at bottom from the rendering-resolution of all background.
     
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    jayman38

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    So would the advanced build mode stuff be movable to a second screen, or would the right-side of the game simply be black, with the same ABM overlay where it is now, with the black backdrop? It sounds like you want the right side of the screen to be black (or otherwise blank).

    To limit the amount of screen real estate used for rendering the environment, build mode would switch resolution of the GL overlay, which could be rather weird.

    For example, if the X width of the game is 1920 (that's standard HD, right?), when the build mode is entered, the environment GL overlay might be be reduced to 1600, with a second GL overlay for ABM of 320. These numbers are just a simple example, to help illustrate.

    On the other hand, if you want the game rendering to remain exactly the same, with the center of rendering still in the middle of the screen, then the best way would be to simply create a new client-side rectangle behind the ABM area. Schine might be able to do some render culling magic, especially if the rectangle is projected to a 3D shape, and anything that falls completely into that shape can be excluded from rendering.

    If it peeks out from behind the rectangle, it's going to have to be rendered. I imagine that cutting a 3D shape into pieces and then rendering only the visible parts would take as much computing power as just rendering the whole thing, and might have the problem of strange artifacts.
     
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    What if that adv build mode menu was only poping on when pressing that ctrl key ? Cuz true it does take some space on the screen when building. But we actually don't need it to place blocks down only to choose a few options....
     
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    NeonSturm

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    New So would the advanced build mode stuff be movable to a second screen, or would the right-side of the game simply be black, with the same ABM overlay where it is now, with the black backdrop? It sounds like you want the right side of the screen to be black (or otherwise blank).
    I want the ambient rendering frame (all but UI) reduced mainly to preserve FOV (field of view) at 90° even if the menu blocks vision on the sides (left, right, top, bottom).

    While not in adv build mode, you could have your chat there or your hotbar.
    [doublepost=1512282320,1512282264][/doublepost]
    What if that adv build mode menu was only poping on when pressing that ctrl key ? Cuz true it does take some space on the screen when building. But we actually don't need it to place blocks down only to choose a few options....
    Even then, the amount of space it takes is a bit annoying as long as it decreases your effective FOV.
     

    OfficialCoding

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    I want the ambient rendering frame (all but UI) reduced mainly to preserve FOV (field of view) at 90° even if the menu blocks vision on the sides (left, right, top, bottom).

    While not in adv build mode, you could have your chat there or your hotbar.
    [doublepost=1512282320,1512282264][/doublepost]
    Even then, the amount of space it takes is a bit annoying as long as it decreases your effective FOV.
    Yes I don't like how much the menu takes up and I'd hate it to lose that much room full time.