Search results

    1. kikaha

      StarMade v0.201.126 - Weapon Update

      Turrets need some love, AI firing when it feels like it (in selected target mode anyway, have to unselect then reselect for AI to fire). Range of turrets is wrong. Base config is 4000 but turrets (beam + canon) won't fire above 3000 meters. Mines... Personal and faction AI don't seem to do...
    2. kikaha

      StarMade v0.201.126 - Weapon Update

      Call me dumb but i don't understand the effect of the EM, HEAT and KINETIC effects on TARGETS. I see ne differences. Before the update i used EM to disable a ship's recharge of power and via that its shield. But now it doesn't seem to do anything like that. Can someone enlighten me please ?
    3. kikaha

      StarMade v0.201.126 - Weapon Update

      Controlling the turrets is buggy. When i use selected target firing on the first one works. Then i switched target and turrets wouldn't fire even though they had a clear line of fire. Also, at some point turrets wouldn't move/follow where i was looking while in flight but would when in build...
    4. kikaha

      Fighter Porn

      Very, very good looking ships ! Wouldn't mind piting them against my Manta Fighters wich are roughly the same size. They look very planetary bound like. Same size as my Fury Fighters wich will probably shred them to pieces ;)
    5. kikaha

      Thank you very much.

      Thank you very much.
    6. kikaha

      StarMade v0.201.126 - Weapon Update

      Invisibility mode... In flight or build mode is the same...
    7. kikaha

      How the hell do i change the badges showing in my profile ?

      How the hell do i change the badges showing in my profile ?
    8. kikaha

      StarMade v0.201.126 - Weapon Update

      V 0.201.129 I spawn my turrets via the admin mass spawn option in the catalog. Usually a lot of them. Then i spawn some pirates to test them. So far so good. BUT when i clear all mob admin span, all the turrets i installed on my ship despawn also !!
    9. kikaha

      StarMade v0.201.126 - Weapon Update

      crash when using salvage beams "requested type 0 is null" with latest version 0.201.127
    10. kikaha

      We need another fleet competition!

      I'm all for a new competition. It will provide a nice change from all the complaining seen on this forum these past months.
    11. kikaha

      StarMade Weapons Update Prebuild

      lol That bad ?!! :P
    12. kikaha

      The turret thread

      Very nice lone_puppy
    13. kikaha

      AI vs Weapons 3.0

      Mmmm... I use beams/canons for my anti missiles turrets and i had so far got about 50% success in destroying incoming missiles.
    14. kikaha

      Weapons 2.0 - :(

      Hey Raisinbat, can you calm down with the swear words ? Who's going to read you if most of what they read is insults ? You have some good points but they are lost amongst your ugly words...
    15. kikaha

      Building tips

      When i design ships most of the time i do a rough sketch of them first. I also do a story and decide of a purpose (very large in scope sometimes :D ) for them. As for the building itself i always build the hull with basic grey hull first. That way i can see individual blocks easy even on dark...
    16. kikaha

      3D Printing with Starmade [THANKS KUPU ;)]

      Graph paper is great that's why !
    17. kikaha

      Brown Buggy 2018-05-25

      Hello ! This is a small ground vehicle to carry a few personels wherever they wish. It is armed with a manned only turret (no Bobby AI). Shield is a thing. Anti gravity should work, never tested it because my game crashes whenever i go in sight of a planet and my stations are pedestrians only...
    18. kikaha

      Suggestion Community Content Categories for 2.0

      I agree. T'would be very nice, thank you.
    19. kikaha

      Ship Design

      Break the lines....