Search results

    1. arkahys

      Systems 2.0 Wiki Pages

      I talk about this 2 tags with Crimson before adding them yesterday : {{200.335}} and {{201.x}} . I read posts yesterday and wasn't sure you was discussing of these tags, as I ask to crimson before add and use them. Wainting crimson to know What he talk about. And others (previewbox,etc...) was...
    2. arkahys

      [DEV Build]Weapons 2.0 : aside Weapons !!?

      There is many post very overstrung about weapons and their futur on the dev build, I'm feel a little lonely as I see annoying things more aside weapons (as they will have to be balance, rewrited, tested, etc...) and I would like to talk with you (are interested ones) about others things who are...
    3. arkahys

      How to play with Intel Graphics

      I play with intel HD... what is your system ? have you update drivers from official intel website or by "windows" ?
    4. arkahys

      Improve Logic and display

      lol, coordinates was my first thought : [Goto]x,x,x where x,x,x, is the coordinate of the target display, But that's make many more information to store in the block. And more important, if you share this, coordinates become false for a copy paste compared to the entitie where is it ! (until you...
    5. arkahys

      Discussion Regarding Balancing the Doom Laser

      I think that's he talk only about AI on our ships, not for NPC : Can only be fired manually. In this way of idea (keep overpowered weapon), I think to death star and when I red all posts, thought to an advertise for ennemy : a reload time as jump drive who take "too many power" and time to load...
    6. arkahys

      Vox2Smtpl: convert MagicaVoxel .vox to .smtpl

      Mod the program make it not display columns ( but work without mod). only the cube at center. there was a recent update, may that's the reason of bug ?
    7. arkahys

      no purchase badge on my account.

      Same problem,I linked with steam account there was 2 weeks ago.
    8. arkahys

      Improve Logic and display

      I'am not sure sensors do what I talk about without many logical blocks around to choose target. With sensor I get signal for 2 identic displays content, I get signal for ratio of a status block. But i can't change the target of displays without set a logic system around each target displays to...
    9. arkahys

      Improve Logic and display

      There is some things who I'am interesting to get, who can reduce logic circuits space and/or reduce calcul charge : Xor gate : 1 gate instead of 4. Make ratio (on speed rail controller, sensor) with less activator : activators slave of activators are counted in ratio of controller. then link...
    10. arkahys

      [28th of April] Schine Bi-weekly Q&A

      Do you plan for middle term (before 2019) to implement features for players who don't focus on fight ? Because actually aside fight, there is only creative aspect but no in game relation/utility (aside host a MP faction). Actually i play with logics and rails, but same finding... I don't speak...
    11. arkahys

      Give to logic docking the beam stuck effect

      Actually, when you have undock by logic, to dock a no AI controlled entitie you have to move the docker touching the rail docker to be docked. Then you have to get an arm (docked moving part) on your ship and 2 docking point on docked entitie to make them docking on the main ship. When you dock...
    12. arkahys

      Display Module and [docked] variable

      Even If i understand the wish and it is very interesting, I have an exemple for this : to stop multi drone on a straight line, you switch at each docking point a rail at 90° to make them stoping : You have 10 drone, for a drone 5 large, if you want 2 blocks beetween each, you have a line of 70...
    13. arkahys

      Weapons 2.0 - Critiscism

      You talk about that on internet and on what they promote to mix up facts on unreal subject to discredit people who talk, become ridiculous by them who laught to forget that they feel ridiculous by people who laught to ignore (and forget) and follow them to looks like(and grants) this apparent...
    14. arkahys

      [Dev Build] 0.201.004 - Weapons Update Current Early State and Discussion

      I'am starting to think to this complex balance but I'am just coming in the work (game), and watching your report I'am not really understand some numbers, I suspect recent changes as 0.201.005a was just release and watching Xml files to try to find some interesting stuff may explain why I don't...
    15. arkahys

      light level of light blocks by number of activators.

      All is in the title : as you set the speed of rail by % of number of activator on controller, set a % of light emmited by light blocks by connect more activators on it. Allow soft light, fading effect, etc ... Go further a "multicolor light block" who can be connected by other color light block...
    16. arkahys

      9.81 ticks by seconds is better than 2 of delay, but want to get integers... Can already do the...

      9.81 ticks by seconds is better than 2 of delay, but want to get integers... Can already do the KITT light effect of Knight Rider....
    17. arkahys

      Specialize Planets : bunker, mining and others...

      I know that's dev plan to implement huge planets, and I red so many post on planet suggestions , it's an other "to dev attention, on your realease goals, may that is a good idea". No one red with such suggestions who incite to make building in certain shape (as ship actually). I find this...
    18. arkahys

      Specialize Planets : bunker, mining and others...

      Problems : there is no really utility to make a station on planets as there is more constraints than interesting aspects. huge ships docked or close to planets make them ridiculous. On highly frequented server, there is only magma core of planets on thousands of systems arounds. I was convinced...
    19. arkahys

      Population : Figurehead NPC and/or Management for builders, Batch Invincibility for fighters (2)

      the "imunity part" is about an answer from dev i read who they "will considere remove of invincibility of homebases", So I talk about that to take the lead and propose some alternate to not see it disappear... it is effectivily totally doesn't make sense, but less than an homebase invincibility...
    20. arkahys

      Population : Figurehead NPC and/or Management for builders, Batch Invincibility for fighters (2)

      First : thanks to give your opinion. Yes, that's why i talk about ideas for moods, effects to actual gameplay and rooms to give management effect (aside, where is no real management over time in these sentences... lol ), ideas are more brainstorming. I wrote this in a row and some parts was more...