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    1. Calbiri

      Starmade Q&A

      Visitor, Wow, just wow, SUCH good questions, no repeats, and so many of them :D I'll do my best to get these answered to your satisfaction! For now, I'd like to refer you to a video by Tomino_sama and Mushroom Fleet. They demo'd a new system being added to the game in this video...
    2. Calbiri

      Patch Notes Archive

      This is actually a really good idea. *Done, check it out here
    3. Calbiri

      Starmade Q&A

      Good questions! We did go over FTL in the previous Q&A, nothing new there really, there are possible methods to implement FTL, but we are not at the point of implementing any particular system yet.
    4. Calbiri

      Starmade Q&A

      What questions will you ask?
    5. Calbiri

      Starmade Q&A

      Greetings players! We will be holding another Q&A session in two weeks (Sunday, April 20th) Details about the precise time and place will be posted as they are finalized. You are encouraged to add your inquiries below as comments on this thread, the questions will then be compiled into a list...
    6. Calbiri

      "Starmade Devs Q&A" Notes

      Most likely this wont be allowed, forcing the mother ship to cover the power cost increases the requisite size of the mother ship to handle said turret, this is part of a design goal we\'re encouraging (nobody likes seeing turrets bigger than the mother ship) so no power from the turret can be...
    7. Calbiri

      "Starmade Devs Q&A" Notes

      I meant to cover that. Turret size will affect its rotational speed, and a power cost will be added to acheive this.
    8. Calbiri

      News worth waiting for

      First off, welcome to Starmade! It has been just over two weeks since the last patch was released. Everyone has been speculating about what will be in the next patch and it is an exciting time for all. So I felt it was time to announce something. We've been told that our planets were...
    9. Calbiri

      For enable_break_off have there be a minimum number of blocks the broken off part can be.

      Omni and Schema are working on graphic effects
    10. Calbiri

      Website Update - Forums

      Yes
    11. Calbiri

      For enable_break_off have there be a minimum number of blocks the broken off part can be.

      I haven\'t had a chance to go over this with Schema yet (I think this system is kind of a side project / \"for fun\" thing schema does on his own time, so I don\'t bug him about it.) So these are just ideas that come to mind, but there are a few concepts that would help alleviate the lag...
    12. Calbiri

      WE NEED MOAR POWER!!!

      Dilithium crystals? :P Still dont know if we want to have an actual fuel source, but it is definitely being considered, and i am a bit of a scifi geek when it comes to crystals and tech (crystaline everything in a space ship!!!)
    13. Calbiri

      A New Way to Start

      We\'ve discussed many possible starter options, it would be great to have these suggestions and others, it will add great variety to the games early stages. We are waiting until more of the core gameplay features are in place before getting to deep into setting these up as the upcoming content...
    14. Calbiri

      Corners and Wedges react to "r"

      Call it an artifact. Its not quite a bug, just an side effect of schema using the on/off data bit to help handle orientation on blocks that don\'t need an on/off state. He just hasn\'t disabled the option to toggle the block activation.
    15. Calbiri

      Kinetic gun/mass accelerator

      The names are merely placeholders for the players to comprehend what the combo is. I have no intention of naming each master/slave combination in the game, that will be up to the player based on what they desire to call the weapon on their particular ship, so enjoy!
    16. Calbiri

      Mechanisms (like redstone)

      Schema plans to add in various computer logic control blocks to allow the assembly of complex ship mechanisms. But I also agree on the wire issue, we have wireless power... everything else should be wireless too right??
    17. Calbiri

      Weapon computer destroyed

      Use Shift-V to link groups of blocks instead of individual blocks
    18. Calbiri

      Hypothetical discussion about a planet idea, can you find an issue ?

      We\'d like to avoid any in game loading screens (this includes cover ups such as an \'atmospheric entry effect\') Spacial distortions can get pretty severe moving ships/weapons fire between a spherical border (the fake planet orb) and a flat grid layout (your desired world). This is most...
    19. Calbiri

      Fixes (0.134)

      -The username and password is \"dev\".- you must have skipped over that part :P Enjoy