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    1. FlyingDebris

      Faction balls!

      can confirm "Fair And Balanced"
    2. FlyingDebris

      "Fair And Balanced" 3.0

      "trying to kill it might be something akin to shooting a bb-gun at a titanium forest" -DJ Arghlex Yeah so this is the meta. Single lines of systems and lance beams x1000, +impossible to kill. It has the following: -Selectfire turrets -Spaghetti -Fast -Memes -Docked entities...
    3. FlyingDebris

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      +500k mass nuked by Merc Dragons, we gave them the coords to another despoiler
    4. FlyingDebris

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      "Trinova didn't actually do any of that, vaygr is still undefeated" For the ten billionth time, it seems. Here's pictures of us destroying 2mil+ mass of vaygr shit that they said we didn't kill. In hindsight, I appear to have underestimated the grand total in my previous post. a dovan...
    5. FlyingDebris

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      "Deb you need to write a shitpost about all this" aight fine RedAlert_007 TRINOVA EXPANDS TO FREAKS, BRIERIE; HEAVY FIGHTING Over the past few weeks, TT and the UIS have been involved in a number of initiatives. Everything ranging from deploying fleets to Freaks and Brierie to LVD combat...
    6. FlyingDebris

      A Solution To Flying Spaghetti Monsters

      Effectiveness is impossible to quantify due to the nature of the game. One way or another though, mass/block count is a hell of a lot closer than dimensions therefore my point is valid. I am in no way assuming one mass will always equate to one ability, but even with its inaccuracies mass is...
    7. FlyingDebris

      A Solution To Flying Spaghetti Monsters

      Or if you're just interested in making a generally effective ship.
    8. FlyingDebris

      A Solution To Flying Spaghetti Monsters

      As a matter of fact, how does one even "balance by silhouette"?
    9. FlyingDebris

      A Solution To Flying Spaghetti Monsters

      Okay, the ship on the right now has mostly filled systems. The ship on the left is still better. And uh, it would appear the thread is about getting rid of spaghetti ships. Not having less systems, which is actually exactly what the spaghettiships do.
    10. FlyingDebris

      A Solution To Flying Spaghetti Monsters

      These two ships here have identical silhouettes. Are they equal? No, not even remotely. You see, the ship on the left is filled and ready for combat, while the ship on the right is an empty shell with no systems. Same silhouette, drastically different capability. That's why you don't balance...
    11. FlyingDebris

      A Solution To Flying Spaghetti Monsters

      Dimensions/silhouette/length is an absolutely horrible way to determine a ship's anything. Go by block count or mass, those are the only things that won't limit designs or force a certain type of ship.
    12. FlyingDebris

      Starmade memes

      when a meme is so real you can't help but cry a little bit
    13. FlyingDebris

      Thought experiment/discussion on power 2.0 hull shape

      My setup is practical. Demonstrably so, actually. Feel free to call it a joke, but if it works, it ain't a joke.
    14. FlyingDebris

      Thought experiment/discussion on power 2.0 hull shape

      Since there appears to have been some misunderstanding, I've revised my ship design using the rules posted by the OP as of the time of my writing this. My post is neither off-topic, a joke, or a distraction. Here is my ship, following all the rules provided:
    15. FlyingDebris

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      we're expanding also apparently the hidatsa platform finally Got Good™
    16. FlyingDebris

      Instead of Stabilizers....

      That uh, that's making the problem worse. Why would I make a sphere if I can instead construct something vaguely resembling anal beads?
    17. FlyingDebris

      Literally just invert the stabilizer distances.

      Well shit, thanks Lancake! I'm excited to test the devbuild.
    18. FlyingDebris

      Literally just invert the stabilizer distances.

      That's another part of the point.
    19. FlyingDebris

      Literally just invert the stabilizer distances.

      This was an attempt to compromise with Schine on the godawful power mechanic that's being shoved down our throats, Lancake. In return, we've gotten Schine members attempting to lecture us on the game that 99% of them have not actually played for years. I've been quiet about this whole issue so...