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    1. Napther

      Kaiju Design Initiative ship-display thread.

      Indeed it is! and potent, and if AI fleets/NPCs use jump, inhib, and Overdrive its already fitted for it! Got a WIP, This is a "Medium" Missile boat for the faction, able to fire several volleys of light missiles, and is armed with 1 "large" missile-beam-explosive that is capable of causing Puns...
    2. Napther

      Kaiju Design Initiative ship-display thread.

      depending on server, these are all AI fleet assets which wont sadly see great use until Fleets can do their own thing... I tend to use larger, PvP builds for now On NFD all my stuff is located at 0, 100, 100 or -100 somewhere... Youll be on the right track if you find a bright blue system; just...
    3. Napther

      Kaiju Design Initiative ship-display thread.

      I just hope people like the format of 3D models to view the ships in, then get more in depth in the CC post
    4. Napther

      Kaiju Design Initiative ship-display thread.

      BONUS FOR TODAY! :
    5. Napther

      Kaiju Design Initiative ship-display thread.

      So I finally decided to make a shipyard thread for myself! And making use of Skatchfab to post resources here, then link to them on the Community Content. Sketchfab however cant grant lighting and interior... so you best go check them out :P Ill start with the fleet I built that made it into the...
    6. Napther

      Criss' Thread

      Gigantism is the only solution for moving large amounts of resources, entities, players, and crew around in 1 go. People dont make small carriers, people make big carriers to carry drones, fighters, 1-2 corvettes depending on size classifications, as WELL as all the RP Interior required to make...
    7. Napther

      Dank's Thread

      Official Stream Raid! This has to be one of the best threads on the SMD with a Title like this
    8. Napther

      primary damage beams use crystals to optimize distance

      Or perhaps we just push the default settings to make beams either match the range on a cannon, or fall short of that. As it is, Interior stops beam ray traces through system blocks, has much shorter range, and generally sucks VS armour. Cannons have none of these issues, therefore beams should...
    9. Napther

      Blood and Steel Season 3

      Swarms are indiscriminate. If someone knocks off a docked entity from your ship, the next volley of swarms will mostly impact that entity and not the enemy, just as much as they will occasionally target the Undocked, Non Overheating AMS turrets/other docked stuff until it overheats regardless of...
    10. Napther

      Blood and Steel Season 3

      My latest BaS ship is now Patch-stable unless they change some core mechanics in the mean time. Otherwise its just a really amped up "basic" ship now. There is no gimmicks this time
    11. Napther

      KDI Havoc III-H Jump-Interceptor 1.0

      Foreword: KDI reccomends NOT piloting this ship yourself without modification first. the ship uses 2x Cannon-Cannons-Punch. the AI will use these happily, but if you want you can refit the weapons in the 2 pods. These are easily removed and replaced with a different systems should you wish. The...
    12. Napther

      Block Based AI Programming

      I think some more basic, non-block based AI elements are better. Such as pressing R on the bobby will increments of sectors as "Close to this range to enemy" and another of "Keep enemies further away than" distance. Also potentially a "Aim at Smallest", "Aim at Average", and "Aim at largest"...
    13. Napther

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      So long as the back-face of the thruster isnt exposed it wont produce a thruster plume by default. I used to use thruster hallways, but I have found much better alternatives (And keeping thrusters to the floor/ceiling only where their back faces are hidden)
    14. Napther

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      Wooo, Im famous for having an image of my tests available! :p The blue shown in patch Notes there is DEFAULT COLOUR. I cant stress enough that different light sources from lights, to Rods, to Lava, Forcefields, etc, all have different effects! Below is the effect of the standard orange light...
    15. Napther

      Buff Thrusters!

      I think a mix of base amount of thrusters, and adjusting the curve. At the moment we are punished in thrust-mass if we ever want to build. We get either "Ship moves fast, but has bad shields and/or weapons" or, "Ship has mediocre speed, but actually HAS room for defence and offence capabilities"...
    16. Napther

      Rotate Slabs During Pasting

      this is a bug, as per ⚓ T954 Templates rotation (and mirror cubes) does not appear to include docking or rails
    17. Napther

      Logic Beam Emitters

      In which case, make sure you put the thing back into the right hanger. Im pretty sure there are ways based on detecting where your astronaut is inside the ship to determine which fighter you wanted launched out via wireless. IE, Trigger area on the area where you enter the cockpit.
    18. Napther

      Logic Beam Emitters

      Launching fighters from within the mothership shouldnt require wireless, even to launch them individually. The wireless is only useful to a manual launch from within 1 fighter to toggle the doors, and the rail blcks docked to launch it out. The work around to this is, if you are planning to...
    19. Napther

      KDI "Canning" Medium Hauler 1.0

      Foreword: Just because the Canning has turrets, doesnt mean its a good idea to fight with them. Currently the Overdrive turrets are power-expensive, these may be changed to Piercing effect in the future to deal with Scav that more easily. This ship has no weapons except the turrets, meaning AI...
    20. Napther

      Small Condensed Weapon blocks for Interior Turrets

      This isnt just for player-controlled craft, all Faction fleet ships that use crew will not even be able to use the Pulse-flooding system because it would kill the entire crew, and basically produce a floating, factioned derelict. Crews will sometimes Mutiny if moral is low according to a...