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    1. Criss

      Textures Gone Wild

      This sounds like you have disabled the procedural background option.
    2. Criss

      Textures Gone Wild

      Well my first guess would be that you are using the old realistic pack, which is no longer supported. Start with default and see if it cleans it up at all.
    3. Criss

      StarMade Dev Update: NPC Factions

      Sounds like an appropriate response :P But in all seriousness, you shouldn't be able to claim the shop. That was actually why we removed the module. But I will tell the others.
    4. Criss

      StarMade Dev Update: NPC Factions

      Can you claim it? Currently they are set to be un-owned by any named player. They should instead belong to the faction and thus cannot be claimed.
    5. Criss

      Criss' Thread

      They are not in the game yet. You will find the blueprints in the installation directory when they do make it into the game.
    6. Criss

      Criss' Thread

      I had it removed. Soundcloud decided to start streaming other people's music after we played some of Dank's stuff.
    7. Criss

      Criss' Thread

      It has been far too long since I posted anything here, so we will be getting into quite a bit of stuff. We are rolling back a bit and taking a look at Outcast ships again. A few of them have had some major updates, and there is of course the new frigate to show off. First up is the Scud. The...
    8. Criss

      NPC Faction Update Video

      Quests, yes. Campaign? Probably not. First, it's hard to put a campaign into multiplayer when you can kill the quest-giver and their entire faction. Also, StarMade is a universe that you should be in control of. If anything, we would have storylines for factions, and nothing much larger than that.
    9. Criss

      Dank's Thread

      Hmm. That looks like the splash image they use when it's loading. Strange.
    10. Criss

      NPC Faction Update Video

      For now, no. You won't be generating factions in other galaxies until you visit them anyways.
    11. Criss

      NPC Faction Update Video

      Not sure if we will change the number of galaxies that show up ever. We will be changing how they form eventually so there is diversity. No reason not to do that. As for the void, there will be difficulties getting to another galaxy in the future. We want that to be a bit of an achievement for...
    12. Criss

      NPC Faction Update Video

      Yes Only the pre-defined factions that we are creating will release with this. We can release the players fleets over time as we continue with updates. You will be setting those roles in game with your blueprints. How exactly, I cannot say, as it isn't in yet. The difference is one will...
    13. Criss

      NPC Faction Update Video

      To answer a few questions (quoting doesn't want to work) 1: Creative mode will function as it does now. 2: If you aren't in pirate territory, then you probably won't encounter them often. 3: Old maps (afaik) will remain the same. Schema may need to comment. It is possible that the factions will...
    14. Criss

      Developing Stories for the Frontier

      Essentially, if we give StarMade a story, a few things need to happen. It needs to scale with the players present. It needs to be dynamic. It needs to be optional. It needs to only progress if the player(s) want it to. Any sort of short story lines we include for the individual factions are...
    15. Criss

      StarMade Active Development Timeline

      1: For now it is solely for the purpose of protecting ships. There are no current plans to incorporate stars into any mechanics. 2: Citizens is a term we are using for both players and NPC characters. Updates to player citizens will involve tracking their progress in the game. It will also play...
    16. Criss

      My Stupid Power Mechanics Thesis

      Lancake knows more about these systems, and went into in-depth discussions when power auxiliary was introduced. I will say this. Let's say this is exactly what StarMade needed. We would need to put everything on hold and focus on a system we just worked on. That might be necessary. but I think...
    17. Criss

      Dev Blog : October 21st 2016

      Actually I would want that too. I wouldn't want to promise anything. That can easily destroy a game development company. No need to share examples. I imagine people would still assume that we would work on those things. I can ask Bench and the team about how much more transparent we can be.
    18. Criss

      Dev Blog : October 21st 2016

      Well I think everyone will agree the biggest cause for this is the time it's taken to get here. Were we more immediately successful, I imagine the pace would be quickened early on. Instead we have seen steady growth with occasional spikes (afaik). If we received the attention space engineers got...
    19. Criss

      Dev Blog : October 21st 2016

      They will only expand into areas that have resources they need, and are willing to weight options. If you drain them of resources then they cannot gain resources. Another point, if you have fleets ready to defend space, they will not simply ignore them. I imagine this will only happen if you...
    20. Criss

      Dev Blog : October 21st 2016

      Yes something with configurable parameters is what we had in mind. I do not know the specifics but it seems Schema has given it thought since Saber and I requested it early on. I'm not sure how much farther the fleet ai will improve with this update. There may be changes to general ai behavior...