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    1. Criss

      Criss' Thread

      I suppose I could. Not sure they would really "pop" with the same effect though. Maybe they will. They seem to have a larger radius, even in small quantities.
    2. Criss

      Criss' Thread

      Thadius Faran You are right those shouldn't be there. It might take a while to update that asset. Also the turrets on that station do not match the others at all. Not sure how to handle that, since they suit that station very well. But I need it to match. Also I will be lowering the warhead...
    3. Criss

      Criss' Thread

      Is this a new world? We shouldn't need anything other than the old stick shop to generate.
    4. Criss

      Criss' Thread

      I completely disagree. Stealing a turret and putting it on a ship would make sense. But the skill and knowledge to take a weapon system, put it on mechanism that allows you to track and accurately target/hit a enemy up to a kilometer away while also moving sounds pretty complicated. As for...
    5. Criss

      Criss' Thread

      Okay. I can add more outputs on the frigate. The tg combat doctrine is big guns, not fast ones. It might now be the players first choice but i want their shots to be powerful, not quick. If you have suggestions with that in mond id like to hear it
    6. Criss

      StarMade v0.199.349 - NPC Faction Update

      Does the weight of cargo not slow a ship down enough? I would think you would prefer to use a dedicated cargo ship instead of a combat ship since the weight slows it down. That can be changed of course. I just saw a cargo ship transporting stuff and it was vastly under-used. I will agree that...
    7. Criss

      StarMade v0.199.349 - NPC Faction Update

      I can work with this. Thank you. Yes. And I think a number of us in the dev team certainly want this to become a reality. I will explain the problems in a second. I suspect your suggestion would be to limit the resources a cargo block can hold? I have yet to see how many trade ships are used...
    8. Criss

      Criss' Thread

      Hello. With the release of the new update, I would very much like it if feedback on the ships and stations was posted here. Anything goes, from missing blocks, to system stats changes and so on. I would like the ships to be the best they can be. However I will not change them immediately for...
    9. Criss

      StarMade v0.199.349 - NPC Faction Update

      Is StarMade not already a combination of both? Does it necessarily have to be one or the other, please explain. I expect by the time most players are competent, they will not have to worry about power/system management. They will have built ships that do not create power failures. If they...
    10. Criss

      StarMade v0.199.349 - NPC Faction Update

      Well now we have feedback for those issues. We didn't when it was released. Players have made threads and we can assess what adjustments need to be made. In the meantime, we can't sit and wait for those threads to appear before working on the next thing, so we press on.
    11. Criss

      StarMade v0.199.349 - NPC Faction Update

      It should teleport out :)
    12. Criss

      StarMade v0.199.349 - NPC Faction Update

      Are you sure that wasn't just the launcher? After I updated starmade, the launcher opened and proceeded to tell me that I was on the version I had left off on.
    13. Criss

      StarMade v0.199.349 - NPC Faction Update

      No. I do not know for sure, but I believe 2 things are going on here. - Asteroids still respawn after unloading the sector. - There is a replenishment system, where it will refill the resources of a system, based on the NPC config file. This is certainly true.
    14. Criss

      In Developement Sounds

      can't speak for the management of things before Schine is what it is today, but I'm betting we did not have an audience large enough to provide credible artists for a soundtrack, and searching for one in such an early state of the game may have proven a fruitless endeavor. If we had someone...
    15. Criss

      In Developement Sounds

      I can answer a part of this. At least from the perspective of a developer. First, only within the last year or two has the team really come together to put together all the parts for this game. Music included. It's even harder to find a composer that suits what we are looking for in a...
    16. Criss

      I will probably be making a shipyard thread about it tomorrow if I am not too busy for the...

      I will probably be making a shipyard thread about it tomorrow if I am not too busy for the release of Rogue One.
    17. Criss

      Already wedged @[676674:Aesthetics]. The hull is built via copy paste, which speeds it up and...

      Already wedged @[676674:Aesthetics]. The hull is built via copy paste, which speeds it up and saves wedging for one instance.
    18. Criss

      Criss' Thread

      With regards to the almanac bit, I plan on integrating some form of it into the game. It isn't actually up to me but having all the ships, as well as other entities, anomalies, flora, fauna, factions and tutorials should be listed in a codex. I will push for this in development down the line as...
    19. Criss

      Criss' Thread

      Well we would certainly do that if we had time to build the variants. There are already plenty of planned variations for the ships we have built. They are not a priority however. This first release of NPC factions will serve as a foundation for future work, including what sort of assets we need...
    20. Criss

      Criss' Thread

      Can you be more specific?