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    1. Criss

      Dev Blog : December 6th

      Well we have another option for telling the fleet to defend a specific sector without your presence. It shouldn't be too much work getting the same functionality for mining. I imagine NPC mechanics come into play here as they currently send out fleets and mine virtually and hold a virtual...
    2. Criss

      I'm scared for Starmade

      Actually Schine is doing fine right now. More players than ever are buying the game. We get spikes in sales. We seem to be doing alright. If this is the interest that is held when we are not actively advertising or marketing the game, then I think we will do fine. We do bugfix. Every single...
    3. Criss

      Dev Blog : December 6th

      Well it's already sort of a feature. It's just broken right now.
    4. Criss

      I'm scared for Starmade

      Yeah believe me we would love that as well. The reality is that some updates are massive, like the one we are working on now. It is an entirely new region of gameplay that we have not done a bit of work on. It's time to focus on the gameplay side of things and that means the updates may be...
    5. Criss

      Dev Blog : December 6th

      I believe miners will actually return to a station to unload their haul. I have also witnessed them mining. Trade Routes seem to happen only when they need things from another faction. I did not see them constantly trading.
    6. Criss

      Dev Blog : December 6th

      They will not spread outside their galaxy. Factions will spawn in other galaxies I believe.
    7. Criss

      Dev Blog : December 6th

      What Duke said. This entire update is required to go in one package, or we would be facing many multi-month periods where there were no updates. It is best to provide the core of this system in one go instead.
    8. Criss

      Planned Astronaut Emergency Transportation: The RCS pack.

      I believe this is already planned in some form. It will be worked on when we get to astronaut gameplay and gear.
    9. Criss

      Dev Blog : December 6th

      Down the line, it may be possible to create a new default faction from in game. But there are a lot of variables for the factions, a lot. Adjusting it all from in game would be just as tedious I think. Yes, but the extent of which is unknown.
    10. Criss

      Star Destroyer looking dope if I do say so myself http://prntscr.com/dg0bt9

      Star Destroyer looking dope if I do say so myself http://prntscr.com/dg0bt9
    11. Criss

      Criss' Thread

      Greetings citizens! Time for another showcase. Today we have the Scavenger's first bombing vessel, the Kontos. There will surely be more. We want the Scavengers to rely on a more chaotic approach to combat, and so they will utilize missiles and rapid fire cannons heavily. Furthermore, they will...
    12. Criss

      Optional reviews under comunity content

      Posting content on the forums is opening yourself up to criticism. If people couldn't post reviews, they could still post threads about ships or review them in any other number of ways. It doesn't change much. Might as well make it easy for a person to leave their feedback.
    13. Criss

      NPC Faction Update Video

      It's great to allow modding, and we plan to do that. It's already present in our community, albeit somewhat limited. But to present a game that relies on modding is asking for failure. We want to provide more than that. We do not expect the player to alter their game just so it is worth playing...
    14. Criss

      StarMade Dev Update: NPC Factions

      We are hoping to release next week.
    15. Criss

      Criss' Thread

      It's a mix of all sorts of battles. For the most part, the Scavenger pirates have been able to take on the TG ships when it's a 2:1 ratio in mass. So two Scav fighters can do decently against one TG fighter and so on.
    16. Criss

      Criss' Thread

      The thing about the TG is that they don't want to stick around and fight. If we can alter behaviors in future AI updates, the TG are more likely to warp out. I can bump up their shielding, but at the cost of what I am not sure. TG do focus on shield capacity a lot. I actually had no intention...
    17. Criss

      Criss' Thread

      Do you know what makes them fall short? There is an awful lot of space used for interior designs in the fighter and bomber for the TG.
    18. Criss

      Criss' Thread

      Also, people are stating in testing that the current ships are way underpowered. Thoughts on that? With the inclusion of interiors it will be hard to compare to solid ships but from what I am hearing we have built the worst good-looking ships in StarMade. I doubt it's that bad, and I am proud of...
    19. Criss

      Criss' Thread

      Hello space friends. I have two new ships to show off today. I figured two because one of them isn't exactly particularly interesting. The first is the Sparth class boarding craft. It is unarmed and solely designed for getting close to an enemy and docking. It is one of the few ships in the...
    20. Criss

      StarMade Dev Update: NPC Factions

      It was mostly due to us not being able to build 80 different styles, and that is where we wanted them to focus. Because of the variety I don't think it's feasible to get every fleet to compare when it comes to performance. That is essentially the plan. Right now it is very simple, and we use...