Highlighting system clusters is far different than rendering what is essentially a 3D object with countless separate faces/vertices. The best solution would be to have the shield bubble be made out of non-craftable, non colliding blocks that represent the shield's bubble. However, the game will...
That sounds good in theory, but rendering bubble shields across multiple ships in combat becomes a processing nightmare. Some battles in this game have excess of 100 ships engaged in combat.
My understanding of new bubbles is that their shape cannot be manipulated, only the radius can be...
Legit actual bubble shields were the first implementation of shields and it was terrible. Poor performance, couldn't conform to ship size. So long as collision is determined by bounding boxes physical, tangible bubble shields are a pipe dream
I think it's a valid point to make, and very relevant. On some servers its very easy to acquire credits and materials. Not having some sort of conversion rate would make it very easy to abuse your multiverse initiative, ultimately bankrupting your program.
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