Yeah, unfortunately use a thruster movement (W, A, S, D, Q or E) will make your speed jump back to the server limit, removing the possibility of this. Which is sad, I really wanted to slingshot around a wormhole :(
I think you're looking at the wrong wiki. At the top of this page there should be a link named "wiki". It will send you to starmadepedia.net, which is the official wiki. It also has a page about effects: http://starmadepedia.net/wiki/Effects
Calbiri also made a nice graph about everything...
Only cannon can destroy missiles, so your beam turrets won't do anything. And overdrive allows you to bypass the maximum server speed. 100% passive overdrive gives you a speed boost to twice the server limit. Example: server speed limit is 75, max overdrive speed is 150.
Of course you can! It is very easy by the way. Just make sure that you don't accidentally mess it all up by. Having a layer of something else inbetween the two systems never hurts, but if you know what you are doing you can just as easy put them directly behind each other. Putting one system...
I am scared of almost all the monsters in minecraft. Only silverfish, green slimes, lava slimes and creeprs don't scare me. They pose interesting elements, and everyone loves them (I think). My point is that a game can be fun without having scary looking monsters in it. Those mojsters/creatures...
It works because activating a computer once with logic will fire the the beam in this case for about 0.5-1 seconds. Something with logic also only gets an input when it changes state, and doesn't detect a constant "on" pulse.
You're welcome :)
Are you sure that the logic clock pulses every 0.5 seconds for at least 15 seconds? You really will need that, as just activating it once with an activation module won't work for what you want it to do.
The burst time for 100% effect with damage pulse is 15 seconds by the way.
The mob parts are confirmed. The semi-spider we have now consiste of parts, and I believe that Dave also consists of parts.
I like the idea behind it, the parts just mustn't be too scary (the tentacles might work if they aren't too scary or in too large a quantity).
No, just no. This game is meant for a larger audience. Monsters can be cool without being scary at the same time. Make them cute, but deadly and creapy, but friendly. And make some just weird. But not scary. I already am afraid of the spiders in minecraft, with their creepy red eyes and their...
Heat seekers: fire and forget. My advice? Have lots of groups in a system. Lots of groups. The more missiles the better. It's simple and effective. If a pirate spawns with heat seekers, just sit by and watch how it destroys its teammates.
The stations might have point defense, but I doubt it...
Amount of shields? I don't really know. You will need a lot: 100,000 to be safe, and the longer it takes to recharge the cloak, the more shields you should have. The 100,000 will be enough to survive about half a minute, maybe a minute if you're lucky. After a minute you really should be getting...
Shields? Lol, just completely avoid jumping in station sectors in the beginning. Because you will need a lot to surivive the current stations.
You only need one radar jammer on your ship. It needs to be activated from your flight bar.
And having an active turret on your ship probably is not a...
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