Can I put this second array 'behind' the first array, such that it fires 'through' the first array? Up until just now I assumed the second array had to be beside the first one, resulting in some cumbersome aim-point selection. A nice side benefit to being able to put a second such array behind the first is that it will create for a longer, thinner shape, which is much more aesthetic.
Of course you can! It is very easy by the way. Just make sure that you don't accidentally mess it all up by. Having a layer of something else inbetween the two systems never hurts, but if you know what you are doing you can just as easy put them directly behind each other. Putting one system behind another does create the problem that the range will be different. To avoid this, use the auto link feature to place rods connecting to one salvage computer, and then select the other and place the other ones. The first layer will look something like this then:
1 2 1
2 1 2
1 2 1
1 is connected to computer one, 2 is connect to computer two. This is a front view. The top layer will be the inverse of this. Keep in mind that you can't use SHIFT+V while doing this, as it would mess up the linking a lot. Undo is your friend!
The slave systems can be placed anywhere on the ship, and can be in any shape. (So some in the front, some in the back, some in the sides, etc.)
Mining is unreliable, even using salvaging+cannon.
It would be better buffing the other salvaging combos instead of nerfing sal+can. Otherwise... things will get even worse for miners.
Please check the date of the first post (thread intro). I think you'll find this thread is about the old system, before it got changed to the system we have now with salvage power, burst times, cooldown times and tick rates. I kind of got sidetracked due to some interesting questions, which is why this thread is still alive after having being brought back from the dead. My apologies about that.