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    1. rece ktore leczo

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      Yeah, missions! I wonder if my comment would also get a like from Rickswan like almost every post in this thread :) Edit: Woohoooo! Got it :D
    2. rece ktore leczo

      High Mass vs Low Mass-FTL Balance

      I guess my vision is different than Yours :) I wish for bigger ships being able to jump around, without using any beacons (but if used then they'll allow for faster travel), while smaller ships mostly would use beacons to jump from sector to sector. And You want smaller ships jumping around...
    3. rece ktore leczo

      Turrets not working?

      Not necessarily. Get closer, as Your turrets probably have smaller range than 1.2km. Well the smaller one for sure have lower range. Also have You tried spawning Isanth nearby? CyberTao gave You a command, try it. One Isanth shouldn't be a problem, if Your turrets would work then they will...
    4. rece ktore leczo

      Intuitive Hull Block Smoothing. Blocks, wedges, corners, etc.

      With enabled box for automatic smoothing, there may show additional boxes for each block shape - wedge, corner, tetra and penta, so this mechanics would use only the blocks we wish to have. Also, if i got it right, Your idea is that adjacent blocks would be smoothed automatically? If yes, then...
    5. rece ktore leczo

      Reason for having an interior

      For the extended version mandatory (mandatory so every crew member would require to have somewhere assigned bed for him). Smaller ships wouldn't need any crew, so there is no problem with lack of space on the ship. Patrol ships, if small, wouldn't require any NPC to crew them, because the...
    6. rece ktore leczo

      Reason for having an interior

      Lecic My suggestion is mainly to have a system, which doesn't cripple ships with interiors as it is right now. It doesn't difference between cube ships or any other shaped ships with no interior. In the FTL poll thread i've answered You why cube ships are currently OP and how probably it's...
    7. rece ktore leczo

      Is it possible to modify the game's mass/turn ratio?

      Try modifying this line: TURNING_DIMENSION_SCALE = 1.1 in server.cfg file in the Starmade folder. I don't know if this would work and do You need to put higher/lower number, because i haven't done that.
    8. rece ktore leczo

      Turrets not working?

      Have You turned AI on? And also it is possible that turrets need to be claimed by Your faction to properly target enemies. Speed limit can be modified in server configuration file (server.cfg in Your Starmade folder)
    9. rece ktore leczo

      Reason for having an interior

      Vyor Shields down, missiles where the stations are and boom, instant nerf to all the stats. I haven't mentioned this in OP but in some comment here, that there may be a scanner showing the position of stations on the other ships. With that it would be easy to critically injure ships which...
    10. rece ktore leczo

      Reason for having an interior

      Vyor Plus additional corridors leading to the turrets, but yes, it could be all packed to relatively small interiors, but players doing that should be prepared to loose their crew (with stations and beds) pretty fast during the fight. Also having little number of corridors would make it easier...
    11. rece ktore leczo

      Poll for FTL travel

      Depending on how turning speed would be calculated in the future. My guess is that it would be changed. If there would be a way to know where the enemy ship jumped, chasing the enemy could be fun :) but still a small charge up timer should stay, like 5-10 seconds.
    12. rece ktore leczo

      Poll for FTL travel

      Death cubes are OP because of turning rates depending on the dimension size of the ship + they have the lowest ratio of surface area to their volume, which is nice as long as the hull blocks are useless and doesn't make the ship any stronger. Also the distance from any point from their surface...
    13. rece ktore leczo

      More flexible "stealth ship" requirements

      I'm curious - do You (the Devs) have any concepts how to change stealth/jamming? Or is it something You currently do not think about? Maybe the solution would be to have system which doesn't work with binary results - either the ship is cloaked or not, but instead the ship could be totally...
    14. rece ktore leczo

      1x1x2 wedge

      I think it could be possible, but would require more work to give the same results. Dividing this slope to 2 blocks (and adding half block) would also give these blocks additional uses.
    15. rece ktore leczo

      Is it possible to

      Gotta love the all-meaning, non-specified thread titles :)
    16. rece ktore leczo

      Smaller, more frequent updates (with poll)

      I think that updates should be released when they're complete. No rushing to give smaller, partial updates. If Schema would be working on changing some mechanics, i would prefer to have one big overhaul than smaller updates changing only part of the system. I.e. factory/mining update. It should...
    17. rece ktore leczo

      Space Station Screenshots Thread

      Before the last update i was making this station. It is the first one i've made and also my first attempt at making not-blocky things in this game. It's the last screenshot, but after it was taken i was still working on this. Later i've abandoned this project and started building planet-based...
    18. rece ktore leczo

      Weapons Demonstration: News and Discussion

      "c" on the computer and shift + "v" on weapon blocks
    19. rece ktore leczo

      Strength in Numbers

      So now we only have to wait :)
    20. rece ktore leczo

      Strength in Numbers

      That's true :) The game should be enjoyable in vanilla state. With the system to easily make and add audio packs, vanilla could have few these packs, dev-made and winner entries of the contests. Well, i don't know if it would be easy to make few different audio packs - explosion is explosion...